Обсуждение:Программирование на языках высокого уровня

Материал из Поле цифровой дидактики

Собираем материалы

Компетенции
 Источник
Владение универсальным языком программирования высокого уровняФедеральный государственный образовательный стандарт
Интегрировать ИКТ в программу изучения конкретного предметаUNESCO
Разработка программного обеспечения, создание функций, ввод данных, обработка информацииONet
Понятия
 Inventor
1 ученик:1 компьютерKay
Papert
A/B тестирование
API
Backpack
Big O notationБахман
Blended learning («смешанное обучение»)Майкл Бонелл
Энтони Гриффитс
Роберт Хорвиц
Джули Эванс
Стивен Шлейнер
BootstrapБрэдли
Boxplot
CSV
Causal Inference
Complex network analysis
Confidence IntervalНейман
DBSCAN
DREAMNiazi
Dashboard
DynabookKay
Economic Disparity
FaaS
FlockingWilensky
Reynolds
Flowchart
Foo
GIS
GPT
Game design
HTML
HTTP
Inquiry based learningВыготский
Пиаже
Papert
Дьюи
JSONКрокфорд
K-means
LMS
Learning design
Learning mechanicВыготский
Джером Брунер
Джон Хэтти
Lua/Таблица
MQTTСтэнфорд-Кларк
MapReduce
Markdown
MemexБуш
ODD принципыRailsback
Grimm
P-value
PISAОЭСР
PipeTidyverse
Prompt
RESTФилдинг
Remix
Remote Procedure Call
SEL (social-emotional learning)Daniel Goleman
CASEL
SLAM
Sprite
TF-IDF
Teachable Agent
… следующие результаты
Книги
 Inventor
20 things to doPapert
Solomon
A new kind of scienceВольфрам, Стивен
APIs for social scientists: A collaborative review
Agent-Based and Individual-Based Modeling: A Practical IntroductionRailsback
Grimm
An Introduction to Agent-Based Modeling: Modeling Natural, Social, and Engineered Complex Systems with NetLogoWilensky
Rand
App Inventor 2 (book)Hal Abelson
As We May ThinkBush
Awash in DataErickson
Big Data with RDesjardins
Blown to BitsHal Abelson
Causal Inference in RBarrett
Causal Inference: The Mixtape
Children Learning to CodePatarakin
Parandekar
Communities of PracticeWenger
Computer Science Logo StyleHarvey
Computer Science with Snap! by ExamplesModrow
Growing Artificial Societies: Social Science From the Bottom Up (Complex Adaptive Systems)Epstein
Axtell
Head First. Паттерны проектированияФримен, Робсон
How to Design ProgramsFelleisen
Individual-Based Models of Cultural Evolution: A Step-by-Step Guide Using RAcerbi
Interactive web-based data visualization with R, plotly, and shinySievert
Introduction to Econometrics with RHanck
Introductory Statistics for EconomicsKrauth
Inventive Minds: Marvin Minsky on EducationMinsky
Learn ggplot2 using Shiny App
Learn2loveThomas
Learning analytics methods and tutorials: A practical guide using RMohammed Saqr, López-Pernas
Literacy and EducationGee
Mastering Shiny: Build Interactive Apps, Reports, and Dashboards Powered by RWickham
Mastering Spark with R
MindstormsPapert
Modeling Social Behavior: Mathematical and Agent-Based Models of Social Dynamics and Cultural EvolutionSmaldino
Open Sources: Voices from the Open Source RevolutionУолл
Outstanding User Interfaces with ShinyGranjon
Perceptrons: an introduction to computational geometryPapert
Minsky
R for Data ScienceWickham
Simply Scheme: Introducing Computer ScienceHarvey
Sorting Things OutBowker
Star
Structure and Interpretation of Computer ProgramsHal Abelson
Text Mining with R
Text Mining with R: A Tidy ApproachSingle, Robinson
The Media Equation: How People Treat Computers, Television, and New Media Like Real People and PlacesReeves
Naas
The Wiki Way: Quick Collaboration on the WebCunningham
Leuf
Thinking Like a TreeResnick
Tidy Modeling with RSigle
Turtle Geometry: The Computer as a Medium for Exploring MathematicsHal Abelson
DiSessa
Turtles, termites, and traffic jams: explorations in massively parallel microworldResnick
Using Prototypical Objects to Implement Shared Behavior in Object Oriented SystemsLiberman
What Is ChatGPT Doing ... and Why Does It Work?Генеративный искусственный интеллект
Вольфрам, Стивен
What video games have to teach us about learning and literacyGee
… следующие результаты