Karel: различия между версиями
Patarakin (обсуждение | вклад) м 1 версия импортирована |
Patarakin (обсуждение | вклад) Нет описания правки |
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| Строка 1: | Строка 1: | ||
{{Карточка языка программирования | {{Карточка языка программирования | ||
|FieldActivity=Empowered Learner, Computational Thinker | |FieldActivity=Empowered Learner, Computational Thinker | ||
|Возрастная категория=9 | |||
|Dimension=2D | |Dimension=2D | ||
|Purpose=Мини-язык для обучения | |Purpose=Мини-язык для обучения | ||
| Строка 8: | Строка 8: | ||
|Address=http://karel.sourceforge.net/ | |Address=http://karel.sourceforge.net/ | ||
|Ancestors=Josef | |Ancestors=Josef | ||
|Descendants=Karel++ | |Descendants=Karel++, Guido van Robot | ||
|ActiveNow=Project is active | |ActiveNow=Project is active | ||
|Remixing=Нет | |||
|launch year=1981 | |||
|ForMobileApps=Нет | |||
|Ages=8, 9, 10 | |||
|Год создания=1981 | |Год создания=1981 | ||
}} | }} | ||
Версия от 12:06, 4 сентября 2022
| Краткое описание языка | |
|---|---|
| Компетенции в каких сферах формирует | Empowered Learner, Computational Thinker |
| Парадигмы программирования | |
| Возрастная категория | 9 |
| Назначение языка (Общее / Учебное) | Мини-язык для обучения |
| Visual_Text_Blocks | Текст |
| Измерение (2D/3D/Tangible) | 2D |
| Область знаний | |
| Открытость продукта | Открытый |
| Address | http://karel.sourceforge.net/ |
| Предки (Ancestors) | Josef |
| Потомки (Descendants) | Karel++, Guido van Robot |
| Активность в данный момент | Project is active |
| Доступны ремиксы? | Нет |
| Год создания | 1981 |
| Создатели | |
| Поясняющее видео | |
| Используется для создания мобильных приложений? | Нет |
- Karel упоминается в свойствах следующих страниц
Karel the Robot has been one of the most widely-used mini-languages. It was designed by Richard Pattis in 1980s for university students taking their introductory programming course (Pattis and Pattis 1994; Ruf, Mühling, and Hubwieser 2014). Karel is a robot that inhabits a simple grid world with streets running east-west and avenues running north-south. Karel’s world can also contain immovable walls and beepers. Karel can move, turn, turn himself off, and sense walls half a block from him and beepers on the same corner as him. A Karel simulator allows students to watch the progress of their programs step by step.
Karel was supported by a short textbook to help teachers incorporate Karel in their classes. The idea of the mini-language approach was to design a small and simple language to support the first steps in learning programming. The language included small set of commands that the actor can perform, and a set of value-returning queries and control structures. Most mini-languages include all basic control structures (conditional execution, looping, recursion, etc.) and a mechanism for creating some kind of sub-program. Karel contained main Pascal-like control structures to teach basic concepts including sequential execution, procedural abstraction, conditional execution, and repetition. The overhead of full high-level programming languages was reduced as there are no variables, types or expressions in Karel.
