Scopus Games (dataset)

Материал из Поле цифровой дидактики
Описание датасета Датасет по публикациям о компьютерных играх, собранный в Scopus
Описание полей
  1. Авторы
  2. Название
  3. Год
  4. Название источника,
  5. Цитирования,
  6. Ссылка,
  7. Ключевые слова автора,
  8. Ключевые слова указателя
Форматы данных CSV
Область знаний Информатика, Педагогика, Мобильное обучение
Веб-сайт - ссылка на датасет http://www.uic.unn.ru/pustyn/data-sets/digida/Scopus Games.csv
Примеры использования датасета ВКР Райкова Александра Дмитриевна Развитие навыков вычислительного мышления у детей дошкольного и младшего школьного возраста при помощи видеоигр https://youtu.be/2-M1W-wnT-U
Год создания датасета 2022

Видео

Райкова Александра Дмитриевна
Развитие навыков вычислительного мышления у детей дошкольного и младшего школьного возраста при помощи видеоигр
https://youtu.be/2-M1W-wnT-U

Датасет в вики

Author Name Year Link
Miller J.A., Cooper S. Case studies in game-based complex learning 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85121419829&doi=10.3390%2fmti5120072&partnerID=40&md5=e608baadf6aecf878bf09d12e6b1e272
Merkouris A., Garneli V., Chorianopoulos K. Programming human-robot interactions for teaching robotics within a collaborative learning open space: Robots playing capture the flag game: Programming human-robot interactions within a collaborative learning open space 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85120905743&doi=10.1145%2f3489410.3489422&partnerID=40&md5=bf582c731dd75f278a4010c4a03bd21e
Lee C.-S., Yatim J.N. Perception of Parents towards Fun Puzzle Games in Helping Mild Autistic Children Improve Their Computational Thinking Skills 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85122930236&partnerID=40&md5=7b037ec347e763ba4e3d349f36f666e9
Joseph Agbo F., Sunday Oyelere S., Suhonen J., Tukiainen M. IThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students' Computational Thinking Skills 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85119893877&doi=10.1145%2f3488042.3489963&partnerID=40&md5=e9c8255028f8d09c06ee7ebbf2c3d81a
Tedre M., Denning P., Toivonen T. CT 2.0 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85119882069&doi=10.1145%2f3488042.3488053&partnerID=40&md5=2fc98faf4e862b205ab358e94759c6bb
Tucker-Raymond E., Cassidy M., Puttick G. Science teachers can teach computational thinking through distributed expertise 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85109545771&doi=10.1016%2fj.compedu.2021.104284&partnerID=40&md5=a55ab44aee8ec401a6825c33eebb287f
Higashi R., Harpstead E., Solyst J., Kemper J., Odili Uchidiuno J., Hammer J. The design of co-robotic games for computer science education 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85118449652&doi=10.1145%2f3450337.3483472&partnerID=40&md5=dab2b5f6fd866cef21ae74da8a984b4e
Çakır N.A., Çakır M.P., Lee F.J. We game on skyscrapers: the effects of an equity-informed game design workshop on students’ computational thinking skills and perceptions of computer science 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111845107&doi=10.1007%2fs11423-021-10031-6&partnerID=40&md5=e24d0048e8922d0a3642ec123ba8cfe8
Huang H., Li Y. Exploring the motivation of livestreamed users in learning computer programming and coding 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85120161236&doi=10.34190%2fejel.19.5.2470&partnerID=40&md5=71da1e4b2e86ba3f357359d22a24defd
Agbo F.J., Oyelere S.S., Suhonen J., Laine T.H. Co-design of mini games for learning computational thinking in an online environment 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85105432839&doi=10.1007%2fs10639-021-10515-1&partnerID=40&md5=29d579187815ad168bbee97604bdd731
Israel-Fishelson R., Hershkovitz A., Eguíluz A., Garaizar P., Guenaga M. A Log-Based Analysis of the Associations Between Creativity and Computational Thinking 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85096310313&doi=10.1177%2f0735633120973429&partnerID=40&md5=bb8c155f9087953cd080d3fafa45a937
Ba H., Culp K.M., Honey M. Design make play for equity, inclusion, and agency: The evolving landscape of creative STEM learning 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85121587445&doi=10.4324%2f9780203702345&partnerID=40&md5=b9fbda06aeeecb98d734508e94c69142
Saraiva F., Lima L.V.O., Araújo C., Magalhães L.G., Henriques P.R. SHREWS: A game with augmented reality for training computational thinking 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85115881489&doi=10.4230%2fOASIcs.ICPEC.2021.14&partnerID=40&md5=619f109c06119a14e0e6e9afe7feae43
Dutra T.C., Felipe D., Gasparini I., Maschio E. Educational digital games and computational thinking for students with intellectual disabilities - Guidelines for accessibility 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85114856331&doi=10.1109%2fICALT52272.2021.00101&partnerID=40&md5=bda6a5bc58f2cd9d6a1028331bdd0fac
Demirkiran M.C., Tansu Hocanin F. An investigation on primary school students’ dispositions towards programming with game-based learning 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85100594047&doi=10.1007%2fs10639-021-10430-5&partnerID=40&md5=46ae8948c16f4915e569ce1d2685de53
Soboleva E.V., Suvorova T.N., Zenkina S.V., Bocharov M.I. Developing Computational Thinking of Specialists of the Future Through Designing Computer Games for Educational Purposes 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85110653295&doi=10.13187%2fejced.2021.2.462&partnerID=40&md5=be7523eef612d119da4abd17d1981962
Grizioti M., Kynigos C. Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85110229618&doi=10.1145%2f3459990.3460706&partnerID=40&md5=9192229f6dfffb34e6ba4a3b110fe943
Israel-Fishelson R., Hershkovitz A. Micro-persistence and difficulty in a game-based learning environment for computational thinking acquisition 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85100008995&doi=10.1111%2fjcal.12527&partnerID=40&md5=7d1245827279039ee757b6f3455a64a6
Hooshyar D., Pedaste M., Yang Y., Malva L., Hwang G.-J., Wang M., Lim H., Delev D. From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85093932045&doi=10.1177%2f0735633120965919&partnerID=40&md5=7b584611b1950c760a37f4d1c2509eb3
Grizioti M., Kynigos C. Code the mime: A 3D programmable charades game for computational thinking in MaLT2 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85107011708&doi=10.1111%2fbjet.13085&partnerID=40&md5=762474445e73eac8610674cf7f35cb49
Jesus A.M.D., Jesus A.M.D., Silveira I.F. Marco de aprendizaje colaborativo basado en videojuegos para el desarrollo del pensamiento computacional 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85098129733&doi=10.17533%2fudea.redin.20200690&partnerID=40&md5=7d5e7e7dfe3f16d7e6ba8fc0c73a9a16
Repenning A., Basawapatna A. Smacking Screws with Hammers: Experiencing Affordances of Block-based Programming through the Hourglass Challenge 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103330246&doi=10.1145%2f3408877.3432444&partnerID=40&md5=f47f8139d66a533ba91b94e2d8aad846
Asbell-Clarke J., Rowe E., Almeda V., Edwards T., Bardar E., Gasca S., Baker R.S., Scruggs R. The development of students’ computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85095915646&doi=10.1016%2fj.chb.2020.106587&partnerID=40&md5=e581405d93a2d77d079d7d9512bd8eae
Espinosa M.P.P., Cartagena F.C. Advanced technologies to face the challenge of educational innovation [Tecnologías avanzadas para afrontar el reto de la innovación educativa] 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85122093188&doi=10.5944%2fried.24.1.28415&partnerID=40&md5=771a3d785e315f7d0dacd454f4fd76bc
Prompolmaueng W., Wetmaha A., Jamsri P. A Game Development to Promote Computational Thinking 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85123374429&doi=10.1109%2fICITEE53064.2021.9611850&partnerID=40&md5=d924ba1a8ac7cf8d75e68872534c8b44
Babic S., Bjelanovic D., Cicin-Sain I.M. Programming and Mathematics through Game 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85123051066&doi=10.23919%2fMIPRO52101.2021.9597117&partnerID=40&md5=47acbdc1a611f2901d187a39a86913c5
Nutz M., Leifheit L. Computer science unplugged: Developing and evaluating a "Traveling Salesperson Problem" board game 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85120714691&doi=10.34190%2fGBL.21.071&partnerID=40&md5=62608d711feaaa64c46caadf14b9c6b1
Majgaard G. Quick and dirty group testing of mobile app for educators teaching digital literacy and production 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85120712677&doi=10.34190%2fGBL.21.048&partnerID=40&md5=e87eec669147e844c5f914d2fbb4f8a6
Šiaulys T., Dagienė V. Towards Classification of Interactive Non-programming Tasks Promoting Computational Thinking 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85119870617&doi=10.1007%2f978-3-030-90228-5_2&partnerID=40&md5=845f121992fcd93101486c1cdbab952d
Yunus E., Zaibon S.B. Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85119447319&doi=10.3991%2fijim.v15i20.23739&partnerID=40&md5=0ab0a0ce0e19a25141fe7cf6e2f7c7cf
Israel M., Liu T., Moon J., Ke F., Dahlstrom-Hakki I. Methodological considerations for understanding students’ problem solving processes and affective trajectories during game-based learning: A data fusion approach 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85118706433&doi=10.1007%2f978-3-030-77414-1_15&partnerID=40&md5=ad2453027dd3030da77c1e122ed7f3be
Almeda M.V., Asbell-Clarke J. Scaffolding executive function in game-based learning to improve productive persistence and computational thinking in neurodiverse learners 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85118691731&doi=10.1007%2f978-3-030-77414-1_12&partnerID=40&md5=2731a3726d2e99a2284974e11dec3296
Soboleva E.V., Sabirova E.G., Babieva N.S., Sergeeva M.G., Torkunova J.V. Formation of Computational Thinking Skills Using Computer Games in Teaching Mathematics 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85114736435&doi=10.29333%2fejmste%2f11177&partnerID=40&md5=605c368d98763f681500b83e58ec35d4
Zapata-Caceres M., Martin-Barroso E. Applying Game Learning Analytics to a Voluntary Video Game: Intrinsic Motivation, Persistence, and Rewards in Learning to Program at an Early Age 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85114730089&doi=10.1109%2fACCESS.2021.3110475&partnerID=40&md5=bea3c96e625b7d71defe10376f83e3eb
Miller E.S. Designing Interactive Storytelling Games to Teach Computational Thinking 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85112150954&doi=10.1007%2f978-3-030-77277-2_26&partnerID=40&md5=af8f319a9fecda9e46fd185ab2752686
Venkatesh P., Das S., Das A.K. Design and Development of Low-Cost Unplugged Activities for Teaching Computational Thinking at K-5 Level 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111145500&doi=10.1007%2f978-981-16-0084-5_42&partnerID=40&md5=13ca411e1f481cd92454ee1c007f0236
Panskyi T., Rowińska Z. A Holistic Digital Game-Based Learning Approach to Out-of-School Primary Programming Education 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85109905836&doi=10.15388%2finfedu.2021.12&partnerID=40&md5=e52b28f27cd5809356b32f278982276d
Giannakoulas A., Terzopoulos G., Xinogalos S., Satratzemi M. A Proposal for an Educational Game Platform for Teaching Programming to Primary School Students 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85105932388&doi=10.1007%2f978-3-030-73988-1_38&partnerID=40&md5=a71e727ecc80c397c655315689b142e1
Díaz J., López J.A., Sepúlveda S., Villegas G.M.R., Ahumada D., Moreira F. Evaluating aspects of usability in video game-based programming learning platforms 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85105615962&doi=10.1016%2fj.procs.2021.01.141&partnerID=40&md5=765c7c2352ffff5ef91e766a48564684
Theodoropoulos A., Poulopoulos V., Lepouras G. Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85104443923&doi=10.1007%2f978-3-030-68198-2_49&partnerID=40&md5=2ccd593b56c8f1429400706bd1a82a41
Guenaga M., Eguíluz A., Garaizar P., Gibaja J. How do students develop computational thinking? Assessing early programmers in a maze-based online game 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85104286703&doi=10.1080%2f08993408.2021.1903248&partnerID=40&md5=077c2570530ee037c775d1748e25b997
Saidin N.D., Khalid F., Martin R., Kuppusamy Y., Munusamy N.A.P. Benefits and challenges of applying computational thinking in education 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103814824&doi=10.18178%2fijiet.2021.11.5.1519&partnerID=40&md5=beca7d69c9953fd58b260a8f56309d36
Soboleva E.V., Kirillova E.P., Lomakin D.E., Gribkov D.N. Formation of computational thinking skills in the development of computer games for educational purposes [Формирование навыков вычислительного мышления при разработке компьютерных игр образовательного назначения] 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103235964&doi=10.32744%2fPSE.2021.1.32&partnerID=40&md5=5030eea8af565c550d5b5874bb242ece
Ausiku M., Matthee M. Preparing Primary School Teachers for Teaching Computational Thinking: A Systematic Review 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85101564170&doi=10.1007%2f978-3-030-66906-5_19&partnerID=40&md5=5be2e3220b13769adc05ce4bbd54fc0a
Cano S., Naranjo J.S., Henao C., Rusu C., Albiol‐pérez S. Serious game as support for the development of computational thinking for children with hearing impairment 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85098761410&doi=10.3390%2fapp11010115&partnerID=40&md5=e1d5879abcb41fa81d6a0f09b3b08648
Hooshyar D., Malva L., Yang Y., Pedaste M., Wang M., Lim H. An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85091486606&doi=10.1016%2fj.chb.2020.106575&partnerID=40&md5=085752a5fc09c565ea826b27a9af58ad
Israel-Fishelson R., Hershkovitz A., Eguíluz A., Garaizar P., Guenaga M. The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics 2021 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85087811099&doi=10.1177%2f0735633120940954&partnerID=40&md5=a03e0e37c1367a2ba2e1d712ce3b3628
Schez-Sobrino S., Vallejo D., Glez-Morcillo C., Redondo M.Á., Castro-Schez J.J. RoboTIC: A serious game based on augmented reality for learning programming 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85087486203&doi=10.1007%2fs11042-020-09202-z&partnerID=40&md5=9e1b2462ef8e32b744ccc23a6841151c
P. Rose S., Habgood M.P.J., Jay T. Designing a Programming Game to Improve Children’s Procedural Abstraction Skills in Scratch 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85086784205&doi=10.1177%2f0735633120932871&partnerID=40&md5=804f982cb686ed122d47139b6a5f0af0
Kahila J., Parkki T., Gröhn A., Karvinen A., Telimaa E., Riikonen P., Tiitta R., Haantio P., Keinänen A., Kerkkänen T., Jormanainen I., Penttinen S., Tedre M. Escape Room Game for CT Learning Activities in the Primary School 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85117540861&doi=10.1145%2f3428029.3428063&partnerID=40&md5=0f6ce3702a433dc670c453c29dc03776
Arnedo-Moreno J., Garcia-Solorzano D. Programming is Fun! A Survey of the STEAM Digital Distribution Platform 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85097652114&doi=10.1109%2fCSEET49119.2020.9206214&partnerID=40&md5=3153174f12c33b6992cb3af6f38420fe
Lin S.-Y., Chien S.-Y., Hsiao C.-L., Hsia C.-H., Chao K.-M. Enhancing Computational Thinking Capability of Preschool Children by Game-based Smart Toys 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85094326866&doi=10.1016%2fj.elerap.2020.101011&partnerID=40&md5=d251176b997f6784771d4f17ad13160c
Kynigos C., Grizioti M. Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078793371&doi=10.1111%2fbjet.12898&partnerID=40&md5=326e9cfd06966316a228b1dc9303daed
Ke F., Moon J., Sokolikj Z. Tracking Representational Flexibility Development through Speech Data Mining 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85098595235&doi=10.1109%2fFIE44824.2020.9273818&partnerID=40&md5=435dbbf61dc1c1a623dd592b3059d1e8
Fernandes K.T., Da Silva Aranha E.H., Lucena M.J.N.R., De Souza Fernandes G.L. Developing Computational Thinking and Reading and Writing Skills through an Approach for Creating Games 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85098588599&doi=10.1109%2fFIE44824.2020.9274065&partnerID=40&md5=be085a368bce642f690936efba1d3e4a
Schneider G., Bernardini F., Boscarioli C. Teaching CT through Internet of Things in High School: Possibilities and Reflections 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85098566769&doi=10.1109%2fFIE44824.2020.9274184&partnerID=40&md5=c4bbfc27d34f7ea48eb84d2f7f1de287
Sivaraj R., Ellis J.A., Wieselmann J.R., Roehrig G.H. Computational participation and the learner-technology pairing in K-12 STEM education 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85090960541&doi=10.1002%2fhbe2.220&partnerID=40&md5=8fa6f71babba1ab9d7937070d007a3cd
Troiano G.M., Schouten D., Cassidy M., Tucker-Raymond E., Puttick G., Harteveld C. All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85092324042&doi=10.1145%2f3402942.3403010&partnerID=40&md5=be443d9b912963e78bf6666dfadfa868
Scirea M., Valente A. Boardgames and Computational Thinking: How to identify games with potential to support CT in the classroom 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85092308013&doi=10.1145%2f3402942.3409616&partnerID=40&md5=23a59e8024b353b0edafc1f6f2a198ea
Barbero G., Gómez-Maureira M.A., Hermans F.F.J. Computational Thinking through Design Patterns in Video Games 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85092301150&doi=10.1145%2f3402942.3409622&partnerID=40&md5=63b69cf8a205f55df92bd6fb75df91c6
Aslina Y.R., Mulyanto A., Niwanputri G.S. Designing 'Bebras' Serious Games Interaction for Indonesian Upper Elementary School Students 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85107232115&doi=10.1109%2fICAICTA49861.2020.9429039&partnerID=40&md5=6b33e2a893442a557e4f04adae87f7d4
Ramadhani N.R., Mulyanto A., Niwanputri G.S. Designing Interaction and User Interface of Computational Thinking Digital Game for Children using User-Centered Design Approach 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85107199594&doi=10.1109%2fICAICTA49861.2020.9429049&partnerID=40&md5=ca97fabe6fbf04b0eb54506593daac9e
Elshahawy M., Bakhaty M., Sharaf N. Developing Computational Thinking for Children with Autism using a Serious Game 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85102927122&doi=10.1109%2fIV51561.2020.00135&partnerID=40&md5=404f238c4deefd13bea975e1cc379765
Israel-Fishelson R., Hershkovitz A. Persistence in a Game-Based Learning Environment: The Case of Elementary School Students Learning Computational Thinking 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075184995&doi=10.1177%2f0735633119887187&partnerID=40&md5=bb703b15ae7e25bff0ff842117150617
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Dlab M.H., Hoic-Bozic N., Mezak J., Zunic M. Supporting Croatian primary school teachers in designing game based learning activities: A case study 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85096644809&doi=10.34190%2fGBL.20.058&partnerID=40&md5=350a852bcc04d680b8e36b2938e81a83
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[автор не найден] 2nd International Conference on HCI in Games, HCI-Games 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 2020 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85088782089&partnerID=40&md5=f3388b31e597e930a1fdc9bc3606f53a
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Kuo W.-C., Hsu T.-C. Learning effectiveness of using augmented reality to support computational thinking learning board game 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85093111350&partnerID=40&md5=fbbdfcfd66093dca488658a7710fec72
Tseng C.-Y., Doll J., Varma K. Exploring evidence that board games can support computational thinking 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85093103248&partnerID=40&md5=d857c563e4439e4d15e04faf2d02a430
Wu S.-Y. The design and development of coding poker cards 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85093091202&partnerID=40&md5=8eac85cb289a055512f93882e23b5c98
Liang Y.-S., Hsu T.-C. The learning effectiveness of integrating computational thinking and english oral interaction 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85093086600&partnerID=40&md5=600b589bb2910cc279cbe08326aeacda
Israel-Fishelson R., Hershkovitz A. Micro-persistence in the acquisition of computational thinking 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85093073292&partnerID=40&md5=bfb6b8eab0c57ff20850d1c372c00b38
Jhou Y.-J., Yen J.-C., Liao W.-C. The effects of gender differences and learning styles on scratch’s programming performance and computational thinking ability 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85093067878&partnerID=40&md5=27d6e4ac581fb73d791af4c42b74939a
Plumettaz-Sieber M., Bonnat C., Sanchez E. Debriefing and knowledge processing an empirical study about game-based learning for computer education 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85082447076&doi=10.1007%2f978-3-030-34350-7_4&partnerID=40&md5=24d223257705aacfa7b2d058c1a11e70
Huang H.-Y., Huang S.-H., Shih J.-L., Tsai M.-J., Liang J.-C. Exploring the role of algorithm in elementary school students’ computational thinking skills from a robotic game 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85080390492&partnerID=40&md5=475cf9061767d9c0518eeeef0808031d
Wangenheim G.V.C., Medeiros G.A.S.D., Filho R.M., Petri G., Pinheiro F.D.C., Ferreira M.N.F., Hauck J.C.R. Splash code - a board game for learning an understanding of algorithms in middle school 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85077454597&doi=10.15388%2finfedu.2019.12&partnerID=40&md5=30664696bd473d872f5e5f3a15fce72b
Hooshyar D., Lim H., Pedaste M., Yang K., Fathi M., Yang Y. AutoThinking: An Adaptive Computational Thinking Game 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85076791834&doi=10.1007%2f978-3-030-35343-8_41&partnerID=40&md5=9d9d29f86628b61727eed33c39ef832b
Frankovic I., Hoic-Bozic N., Dlab M.H., Ivasic-Kos M. Supporting learning programming using educational digital games 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075321539&doi=10.34190%2fGBL.19.094&partnerID=40&md5=7244e7d6249948692b2c273fff84233b
Freina L., Ferlino L., Chioccariello A. Game making in italian primary schools: The neglected actor 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075321458&doi=10.34190%2fGBL.19.068&partnerID=40&md5=49925221a48eff2612773ed845dea8e3
Hoić-Božić N., Mezak J., Tomljenović K. Enhancing teachers’ computational thinking skills through game based learning 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075288263&partnerID=40&md5=fc098b92d104efca0f7201502f77bd9e
Grizioti M., Kynigos C. Collaborative modding of a simulation game: An approach to the development of computational thinking 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075284518&doi=10.34190%2fGBL.19.091&partnerID=40&md5=cb0c6daf29d083a269e378ffe015d24a
Čujdíková M. Create minecraft fame, save the world 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075272593&doi=10.34190%2fGBL.19.133&partnerID=40&md5=32aabbc13d50f6a0c9e9d49f0d4677f4
Zaibon S.B., Yunus E. Perceptions of computational thinking in game based learning for improving student problem solving skills 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85074079863&doi=10.30534%2fijatcse%2f2019%2f3681.32019&partnerID=40&md5=15aefd4edb7e9f0763438dbdc50758f7
Vahldick A., Farah P.R., Marcelino M.J., Mendes A.J.N. NoBug's Snack Bar: A Computational Thinking Serious Game as an Educational Platform 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073351445&doi=10.1109%2fTLA.2019.8863318&partnerID=40&md5=814f4c8189fb87f75da1bbe2b990e4b1
Bottino R., Chioccariello A., Freina L., Tavella M. Digital games in primary schools for the development of key transversal skills 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85070665723&doi=10.1007%2f978-3-030-28764-1_8&partnerID=40&md5=4b356af51fe18b85be9dac107364a729
De Souza A.A., Barcelos T.S., Munoz R., Villarroel R., Silva L.A. Data Mining Framework to Analyze the Evolution of Computational Thinking Skills in Game Building Workshops 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85069776412&doi=10.1109%2fACCESS.2019.2924343&partnerID=40&md5=419891c55cbefc92d6a2c82539437bae
Steinmaurer A., Pirker J., Gütl C. Scool - Game-based learning in computer science class A case study in secondary education 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85069762044&doi=10.3991%2fijep.v9i2.9942&partnerID=40&md5=d61dc991bc6d7e98cc4539d1099ba632
Lee L.-K., Cheung T.-K., Ho L.-T., Yiu W.-H., Wu N.-I. Learning computational thinking through gamification and collaborative learning 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85068104968&doi=10.1007%2f978-3-030-21562-0_28&partnerID=40&md5=ab5eed75b49290c72dbf898c4bfb1d31
Giannakoulas A., Xinogalos S. Current trends in on-line games for teaching programming concepts to primary school students 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85067257311&doi=10.1007%2f978-3-030-20954-4_5&partnerID=40&md5=aeb36cbb95a6c5fb30cd548fe8c1ee16
[автор не найден] 7th International Conference on Games and Learning Alliance, GALA 2018 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85061405497&partnerID=40&md5=b1e8c475af9020196783f33ebd213c4b
Tsarava K., Moeller K., Ninaus M. Board games for training computational thinking 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85061356218&doi=10.1007%2f978-3-030-11548-7_9&partnerID=40&md5=ef9171844ed9a2620cc2da34b0b2fdca
Lakanen A.-J., Kärkkäinen T. Identifying pathways to computer science: The long-term impact of short-term game programming outreach interventions 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85061186086&doi=10.1145%2f3283070&partnerID=40&md5=f9139292efa6d8ffe9d91a41271ff822
Richard G.T., Giri S. Digital and physical fabrication as multimodal learning: Understanding youth computational thinking when making integrated systems through bidirectionally responsive design 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85061185089&doi=10.1145%2f3243138&partnerID=40&md5=867d38c56b7aac446c786ec0e13af4c1
Tomaiuolo M., Angiani G., Ferrari A., Mordonini M., Poggi A. A week of playing with code, the object-oriented way 2019 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85057315975&doi=10.1007%2f978-3-319-98872-6_8&partnerID=40&md5=91220319827ca90b30a3043285a3ff0d
Katchapakirin K., Anutariya C. An Architectural Design of ScratchThAI A conversational agent for Computational Thinking Development using Scratch 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85059907514&doi=10.1145%2f3291280.3291787&partnerID=40&md5=ae92344eeea6a8ecfa8af8010d201f54
Wu S.-Y. The development and challenges of computational thinking board games 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85060370725&doi=10.1109%2fIC3.2018.00-45&partnerID=40&md5=931339aa361c36c5f1633f54650348f0
Werneburg S., Manske S., Feldkamp J., Hoppe H.U. Improving on guidance in a gaming environment to foster computational thinking 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85060037496&partnerID=40&md5=78e648982eee09f7024cce136a61b500
Werneburg S., Manske S., Hoppe H.U. CtGameStudio - A game-based learning environment to foster computational thinking 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85060023123&partnerID=40&md5=7e9d06a2115918e9768283c081a79c86
Gandolfi E., Ferdig R.E. Scratching the coding surface: tackling algorithms for inclusion and learning 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85054403795&doi=10.1108%2fIJILT-06-2018-0071&partnerID=40&md5=c323d34d74b708f39b4f802c8e85816a
Hsu T.-C., Chang S.-C., Hung Y.-T. How to learn and how to teach computational thinking: Suggestions based on a review of the literature 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85050632563&doi=10.1016%2fj.compedu.2018.07.004&partnerID=40&md5=127d508427c6615988da71ddd4734aaf
Kanaki K., Kalogiannakis M. Introducing fundamental object-oriented programming concepts in preschool education within the context of physical science courses 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85047664235&doi=10.1007%2fs10639-018-9736-0&partnerID=40&md5=af87ccfa23a7131c688a6b23b7bae631
Filipe Rozeno Rodrigues J., Rodrigo Acosta P., Ramalho T., Marques De Aquino W., Correa De Lima A., Bailo D. Parallel computing: Unplugging to learn 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85071011977&doi=10.1109%2fLACLO.2018.00019&partnerID=40&md5=ded11c7a523e71332fbba7baf1fbe6f1
[автор не найден] ACM International Conference Proceeding Series 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85055879018&partnerID=40&md5=614911a4a22cc272473230c067d6b31d
[автор не найден] ACM International Conference Proceeding Series 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85055581143&partnerID=40&md5=fc0e07d0849a4d5db4f6ec9ba1c562a1
Cornejo M.E., Sommer S., Rodriguez J. An approach based on Embodied Programming to teach computer science at a Secondary School 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85050963715&doi=10.1109%2fSCCC.2017.8405151&partnerID=40&md5=ebb01bf90f8bd95c959cba105facfa82
Chang C.-K., Tsai Y.-T. Pair-Programming Curriculum Development of Motion-Based Game for Enhancing Computational Thinking Skills 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85065164705&doi=10.1109%2fIIAI-AAI.2018.00061&partnerID=40&md5=a76f720cc190a1b708a718e20370a589
Gossen F., Kuhn D., Margaria T., Lamprecht A.-L. Computational Thinking: Learning by Doing with the Cinco Adventure Game Tool 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85053593439&doi=10.1109%2fCOMPSAC.2018.00175&partnerID=40&md5=67cd7ecd8ab1ba7c9512b9110a8d31ec
Gandolfi E. You have got a (different) friend in me: Asymmetrical roles in gaming as potential ambassadors of computational and cooperative thinking 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85042120181&doi=10.1177%2f2042753018757757&partnerID=40&md5=7fed5be2888f8b57b5c851100dd1cb3a
Rowe E., Asbell-Clarke J., Baker R., Gasca S., Bardar E., Scruggs R. Labeling implicit computational thinking in pizza pass gameplay 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85052012902&doi=10.1145%2f3170427.3188541&partnerID=40&md5=02422227ea0ca24382a7c13cdd668c84
Garneli V., Chorianopoulos K. Programming video games and simulations in science education: exploring computational thinking through code analysis 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85020518279&doi=10.1080%2f10494820.2017.1337036&partnerID=40&md5=dd1207e09f69411ac08ae8d39d2bb890
Altanis I., Retalis S., Petropoulou O. Systematic design and rapid development of motion-based touchless games for enhancing students’ thinking skills 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85056472044&doi=10.3390%2feducsci8010018&partnerID=40&md5=c6273c8b4c867fff450d0cb603a0320c
Munoz R., Schumacher Barcelos T., Villarroel R. CT4All: Enhancing Computational Thinking Skills in Adolescents with Autism Spectrum Disorders 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85047135267&doi=10.1109%2fTLA.2018.8358673&partnerID=40&md5=fc0c504a0062c94903f6b3d8e65ded21
García-Peñalvo F.J., Mendes A.J. Exploring the computational thinking effects in pre-university education 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85039961266&doi=10.1016%2fj.chb.2017.12.005&partnerID=40&md5=5ac74b6b06fa36e9d7b1719240ccef4e
Seoane Pardo A.M. Computational Thinking between Philosophy and STEM - Programming Decision Making Applied to the Behavior of 'Moral Machines' in Ethical Values Classroom 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85044527946&doi=10.1109%2fRITA.2018.2809940&partnerID=40&md5=bd0c268705845bf372604ab8006098ca
Wu S.-Y., Fang J.-C., Lian S.-M. Design a computational thinking board game based on programming elements 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103658926&partnerID=40&md5=6327d3fdcfc9ce68d9866c4068509297
Akram B., Min W., Wiebe E., Mott B., Boyer K.E., Lester J. Improving stealth assessment in game-based learning with LSTM-based analytics 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85084014201&partnerID=40&md5=7e8ab98156294c03be400c8318817bf7
[автор не найден] Proceedings of the 15th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2018 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062754281&partnerID=40&md5=41586538311842a275487cd7781c5df8
Mozelius P., Nouri J. Factors to consider when using learning games for learning programming in k-9 education 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85058966959&partnerID=40&md5=0041eed5e47dbbb89f4fb85415a8c339
Rose S., Habgood J., Jay T. Pirate plunder: Game-based computational thinking using scratch blocks 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85058961862&partnerID=40&md5=ea256659e1d91bc0d4989438d0e42243
Law R. Introducing novice programmers to functions and recursion using computer games 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85058931769&partnerID=40&md5=814622764217cfb81b15df26a19c5559
Leifheit L., Jabs J., Ninaus M., Moeller K., Ostermann K. Programming unplugged: An evaluation of game-based methods for teaching computational thinking in primary school 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85058927915&partnerID=40&md5=3c9851a83ff1c00f11bc838a9ffa8587
García-Peñalvo F.J., Reimann D., Maday C. Introducing coding and computational thinking in the schools: The TACCLE 3 – coding project experience 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85058557778&doi=10.1007%2f978-3-319-93566-9_11&partnerID=40&md5=d234390fef615dab95fb9f5c3b97ccc6
Chiazzese G., Fulantelli G., Pipitone V., Taibi D. Engaging primary school children in computational thinking: Designing and developing videogames [Involucrando a los niños de educación primaria en el Pensamiento Computacional: diseñando y desarrollando videojuegos] 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85058523687&doi=10.14201%2fEKS20181926381&partnerID=40&md5=074b41899304a216c0f1ed4dbb19f23d
Kirwan C., Costello E., Donlon E. Computational thinking and online learning: A systematic literature review 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85057991697&partnerID=40&md5=46817857760d8289dc061d6bb6f56d17
Ayman R., Sharaf N., Ahmed G., Abdennadher S. MiniColon; Teaching kids computational thinking using an interactive serious game 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85056477440&doi=10.1007%2f978-3-030-02762-9_9&partnerID=40&md5=24c4f713e35586d12942c06fa97192b3
Margaria T. From computational thinking to constructive design with simple models 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85056446805&doi=10.1007%2f978-3-030-03418-4_16&partnerID=40&md5=435613589a94f6699674fd89e8d8fc72
Munoz R., Villarroel R., Barcelos T.S., Riquelme F., Quezada A., Bustos-Valenzuela P. Developing Computational Thinking Skills in Adolescents with Autism Spectrum Disorder Through Digital Game Programming 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85055161154&doi=10.1109%2fACCESS.2018.2877417&partnerID=40&md5=8ab22d7ba2cf64b2402a8ef1e57a4cee
Pellas N., Vosinakis S. Learning to think and practice computationally via a 3D simulation game 2018 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85042564565&doi=10.1007%2f978-3-319-75175-7_54&partnerID=40&md5=58a5f1e0dc9591da00ca999d65435cc5
Dapozo G.N., Greiner C.L., Petris R.H., Espíndola M.C., Company A.M. Introduction to programming based on playful activities in the university 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85046448071&doi=10.1109%2fCLEI.2017.8226437&partnerID=40&md5=99b2252dbadbfb0cb0826748dba4a043
Souza A.A., Barcelos T.S., Munoz R., Silveira I.F., Omar N., Silva L.A. Self-organizing maps to find computational thinking features in a game building workshop 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85046400471&doi=10.1109%2fCLEI.2017.8226407&partnerID=40&md5=256769c3da5b020b6c66b5991bbe6367
Malizia A., Fogli D., Danesi F., Turchi T., Bell D. TAPASPlay: A game-based learning approach to foster computation thinking skills 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85040974297&doi=10.1109%2fVLHCC.2017.8103502&partnerID=40&md5=9a8bcf06aac4e5ea480c63495d4a474e
Horses I.H.M. AgentDesign: A tool to scaffold software design for elementary students 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85040970424&doi=10.1109%2fVLHCC.2017.8103469&partnerID=40&md5=450ffc72b9c14eb3f5516a4c01d2ad39
[автор не найден] ACM International Conference Proceeding Series 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85038568505&partnerID=40&md5=1efe21ae7b507a1a6d1e74ea332ecfa6
Chiazzese G., Fulantelli G., Pipitone V., Taibi D. Promotng computatonal thinking and creatveness in primary school children 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85038562746&doi=10.1145%2f3144826.3145354&partnerID=40&md5=ff4ba6ab9397909fc7d20cd438fe2ae2
[автор не найден] CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85034744305&partnerID=40&md5=df9ce8ae9d24d209d57e93b29bd909fe
Arroyo I., Micciollo M., Casano J., Ottmar E., Hulse T., Rodrigo M.M. Wearable learning: Multiplayer embodied games for math 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85034621632&doi=10.1145%2f3116595.3116637&partnerID=40&md5=25c5c02ac0748a33dee4b15f6263e222
Rowe E., Asbell-Clarke J., Gasca S., Cunningham K. Assessing implicit computational thinking in Zoombinis Gameplay 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85030790391&doi=10.1145%2f3102071.3106352&partnerID=40&md5=2bd0517406e13c16a9df4282dcb4a5f1
Bauer A., Butler E., Popovic Z. Dragon architect: Open design problems for guided learning in a creative computational thinking sandbox game 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85030779526&doi=10.1145%2f3102071.3102106&partnerID=40&md5=6bb87f701b1e034575acdb9bde4cde6c
Fowler A. Engaging young learners in making games: An exploratory study 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85030774190&doi=10.1145%2f3102071.3116225&partnerID=40&md5=f9a3954bfcdaa6522c673f5e550b2695
[автор не найден] ICER 2017 - Proceedings of the 2017 ACM Conference on International Computing Education Research 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85030166044&partnerID=40&md5=e0e98355950e670a763e2c23c55b8cdf
Almeida R., Gomes A., Bigotte M.E., Pessoa T. IProg: Getting started with Programming: Pilot experiment in two elementary schools 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049536535&doi=10.1109%2fSIIE.2017.8259651&partnerID=40&md5=a2dbf6762f7872e5e7f7dae053d432f2
Weng X., Wong G.K.W. Integrating computational thinking into english dialogue learning through graphical programming tool 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85047240526&doi=10.1109%2fTALE.2017.8252356&partnerID=40&md5=9f0488429a759481a5eba1bb2b0c60f6
Jenson J., Droumeva M. Revisiting the media generation: Youth media use and computational literacy instruction 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85032658155&doi=10.1177%2f2042753017731357&partnerID=40&md5=81d91e3b0118bf1e1d892c71fb2f7df4
Lamprou A., Repenning A., Escherle N.A. The solothurn project - Bringing computer science education to primary schools in Switzerland 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85029542096&doi=10.1145%2f3059009.3059017&partnerID=40&md5=815e6c2a3a10b2739ba4919f3a9d9ae9
Ng P.H.F. Introducing the practices for adopting the constructivist teaching in game engineering 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85023624483&doi=10.1109%2fEDUCON.2017.7943068&partnerID=40&md5=27b7a79b249a64164fb86e6fd4648291
Pellas N., Vosinakis S. How can a simulation game support the development of computational problem-solving strategies? 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85023612124&doi=10.1109%2fEDUCON.2017.7942991&partnerID=40&md5=a106253af2e8871993de9d73720a97c6
[автор не найден] 2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021778765&partnerID=40&md5=f679020160f9a24e077f4652b62e111a
Lim H. Computational Thinking (CT) and Rebel game Design: CT in health games 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021739326&doi=10.1109%2fSeGAH.2017.7939263&partnerID=40&md5=6d470d0aba02619b2c25ec2a1decb4dc
Ventura J., Qualls J., Ventura M., McGinnis R., Baker C., Nikaido B. Development of a Video Game Design program in the college of engineering 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85019754153&doi=10.1109%2fSECON.2017.7925397&partnerID=40&md5=57bb4f83d7bb84604b9d03c442c95cd2
Melcer E.F., Hollis V., Isbister K. Tangibles vs. mouse in educational programming games: Influences on enjoyment and self-beliefs 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85019597611&doi=10.1145%2f3027063.3053115&partnerID=40&md5=2ec47bfd963eaa245b9e11e78db5f330
Daungcharone K. Enhancement the computational thinking skills via the simulation game 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85019223740&doi=10.1109%2fICDAMT.2017.7904960&partnerID=40&md5=ce1ea364d71bad06e5ab589bc7d1133d
[автор не найден] 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2016 and 2nd Annual Conference of the IEEE Computer Society's Special Technical Community on Broadening Participation, STCBP 2016 - Co-located with the STARS Celebration Annual Conference of STARSComputingCorps.org 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85015108068&partnerID=40&md5=395a8e9d23fa448655f19a4a30cabcfd
[автор не найден] Proceedings - IEEE 8th International Conference on Technology for Education, T4E 2016 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85013301819&partnerID=40&md5=9f59fb22335b36ba1a7ed29fc33b39f2
Ch’ng S.-I., Lee Y., Chia W.-C., Yeong L.-S. Computational thinking affordances in video games 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103819047&partnerID=40&md5=cd536270fcbcfdc08b386cbb2cca23c6
Litts B.K., Benson S., Lewis W., Mortensen C. Mobile computing in cscl: A hands-on tutorial on the aris game design platform 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073383740&partnerID=40&md5=c3eb5d1937b8ca40fbf35db175acc9c9
Huang S.-H., Tseng C.-C., Shih J.-L. The design and evaluation of a STEM interdisciplinary game-based learning about the great voyage 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85054181234&partnerID=40&md5=b2d1e7222d56b378fa922b58be1588a5
Shih J.-L., Huang S.-H., Lin C.-H., Tseng C.-C. STEAMing the ships for the great voyage: Design and evaluation of a technology-integrated maker game 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85040721155&partnerID=40&md5=d92a769db6ae167c02beea515a29cfa3
Tsarava K., Moeller K., Pinkwart N., Butz M., Trautwein U., Ninaus M. Training computational thinking: Game-based unplugged and plugged-in activities in primary school 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85036470018&partnerID=40&md5=b3d6d7797cf56c45d6f256a849d749f0
Law R. Teaching programming using computer games: A program language agnostic approach 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85036467151&partnerID=40&md5=0e6e0dc383d1732ad677a5f6d0342463
Jenson J., Black K.R., De Castell S. Designing, tinkering and making: Implementing digital games in classroom contexts 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85036464493&partnerID=40&md5=ce48a9384384a2bb62d1cebbedb1d7f7
Weitze C.L. Reflective, creative and computational thinking strategies used when students learn through making games 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85036462990&partnerID=40&md5=f83f87598cd7c39fa5c6f1d9a5ea6429
Fogli D., Danesi F., Malizia A., Turchi T., Bell D. Sustaining cultures of participation by fostering computational thinking skills through game-play 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85033493016&partnerID=40&md5=08452fb45ae41f0efe318218f7bbd488
Madeira C. Introduction to computational thinking with scratch [Introdução ao pensamento computacional com scratch] 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85027993926&partnerID=40&md5=5793ac1692a42ebe512752f057d2b34a
Guenaga M., Mentxaka I., Garaizar P., Eguiluz A., Villagrasa S., Navarro I. Make world, a collaborative platform to develop computational thinking and STEAM 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85025138667&doi=10.1007%2f978-3-319-58515-4_5&partnerID=40&md5=b7664aaf6b5ae30e5fea26719c390a9b
Min W., Frankosky M.H., Mott B.W., Wiebe E.N., Boyer K.E., Lester J.C. Inducing stealth assessors from game interaction data 2017 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85022230700&doi=10.1007%2f978-3-319-61425-0_18&partnerID=40&md5=f0fde56716a9cf64927d2e95377b2df7
Francisco J.G.-P., Juan C.-B. Computational thinking in pre-university education 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85008199911&doi=10.1145%2f3012430.3012490&partnerID=40&md5=d20893255f772008d244c002d9238ad2
Antonio M.S.-P. Computational thinking beyond STEM: An introduction to "moral machines" and programming decision making in Ethics classroom 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85008163211&doi=10.1145%2f3012430.3012494&partnerID=40&md5=a864c9e7cf6463f4efc420fd0b82afd5
Lamprecht A.-L., Margaria T., McInerney C. A Summer Computing Camp Using ChainReaction and jABC 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84987984378&doi=10.1109%2fCOMPSAC.2016.41&partnerID=40&md5=716140684951462eb738d283575a2c3e
de Jesus G.A., das Dores Páris C.P., Silva Santos A.N.F., Martins N.C. Playing with programming: A serious game to start programming 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85018258064&doi=10.4018%2f978-1-5225-1034-5.ch012&partnerID=40&md5=2e6d7232326044d12028dfd299b4130c
Nikaido B., Ventura J. Code puzzles - Robot Chronicle 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84980047916&doi=10.1109%2fSECON.2016.7506772&partnerID=40&md5=79c310063b88faa0adf9a8d5d8b21923
Cabo C., Lansiquot R.D. Integrating creative writing and computational thinking to develop interdisciplinary connections 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84983332125&partnerID=40&md5=94b0fa99b491551457ee575b3e112a88
Vahldick A., Mendes A.J., Marcelino M.J. Towards a constructionist serious game engine 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85001124034&doi=10.1145%2f2983468.2983526&partnerID=40&md5=d64f09ad008b5163d6c52d651625d05e
Isaac J., Babu S.V. Supporting computational thinking through gamification 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84974530419&doi=10.1109%2f3DUI.2016.7460062&partnerID=40&md5=c4147382b22798828ba5a1d7684fc045
Buffum P.S., Frankosky M., Boyer K.E., Wiebe E.N., Mott B.W., Lester J.C. Collaboration and gender equity in game-based learning for middle school computer science 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84963799149&doi=10.1109%2fMCSE.2016.37&partnerID=40&md5=d8dc3238567533483262ddf1740fdd4f
Horn B., Clark C., Strom O., Chao H., Stahl A.J., Harteveld C., Smith G. Design insights into the creation and evaluation of a computer science educational game 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84968680171&doi=10.1145%2f2839509.2844656&partnerID=40&md5=81ea4d2c1fffe904e9f24ae22995efe2
Lansiquot R.D., Cabo C. Making connections: Writing stories and writing code 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85008873509&doi=10.1057%2f978-1-137-56745-1_5&partnerID=40&md5=0c737ec4f6fb48ef5d0c0aeaa6c826cc
Law B. Puzzle games: A metaphor for computational thinking 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84996848319&partnerID=40&md5=56638e65ee8e18c499fb8269f23fe439
[автор не найден] 15th International Conference on Advances in Web-Based Learning, ICWL 2016 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84995960720&partnerID=40&md5=d9373be1563e4891d13e7b07b18d11cc
Silva V., Souza A., Morais D. Computational thinking in computer education in schools: An experience report Internship Course in Degree in Computing in public schools [Pensamento computacional no ensino de computação em escolas: Um relato de experiência de estágio em licenciatura em computação em escolas públicas] 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84989227530&partnerID=40&md5=9f5f7a8114fc3b50fa18c0a2e8019e64
Díaz L.M., Gaytán-Lugo L.S. Computer animation as a vehicle for teaching computational thinking 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84986296724&doi=10.1007%2f978-3-319-44447-5_6&partnerID=40&md5=ec6c30e32b4d8e46ffcdea0ff24304b0
Schmidt M., Beck D. Computational thinking and social skills in Virtuoso: An immersive, digital game-based learning environment for youth with autism spectrum disorder 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84979021218&doi=10.1007%2f978-3-319-41769-1_9&partnerID=40&md5=46923852847d9353ad3fa37a769e2e11
[автор не найден] 2nd International Conference on Immersive Learning Research Network, iLRN 2016 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84978975894&partnerID=40&md5=bb9bc1a4f3459ba59f82bb05a4636a89
Romero M., Ouellet H. Scaffolding digital game design activities grouping older adults, younger adults and teens 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84978804156&doi=10.1007%2f978-3-319-39943-0_8&partnerID=40&md5=e489807392dc65508cc52017ed8e140f
Jenson J., Droumeva M. Exploring media literacy and computational thinking: A game maker curriculum study 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84968835202&partnerID=40&md5=b2d18e2de52058bda3b76bca4b55a25e
Weintrop D., Holbert N., Horn M.S., Wilensky U. Computational thinking in constructionist video games 2016 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84955622299&doi=10.4018%2fIJGBL.2016010101&partnerID=40&md5=0b62a8f5e11c4e4cff2abe157f03e84a
Bauer A., Butler E., Popovic Z. Approaches for teaching computational thinking strategies in an educational game: A position paper 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84964887909&doi=10.1109%2fBLOCKS.2015.7369019&partnerID=40&md5=c104713d785188638d3303a232a40d8e
Worrell B., Brand C., Repenning A. Collaboration and Computational Thinking: A classroom structure 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959915782&doi=10.1109%2fVLHCC.2015.7357215&partnerID=40&md5=fc01d589b64d99cddffefacd4c2dc06c
Falcão T.P., Gomes T.C.S., Albuquerque I.R. Computational thinking through children's games: An analysis of interaction elements [O pensamento computacional através de jogos infantis: Uma análise de elementos de interação] 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85051520749&doi=10.1145%2f3148456.3148485&partnerID=40&md5=d7b47c3d67b6636b85f12aa8f6edfcfa
Buffum P.S., Frankosky M., Boyer K.E., Wiebe E., Mott B., Lester J. Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959906672&doi=10.1109%2fRESPECT.2015.7296496&partnerID=40&md5=532376ba9d07d15c66132d23750476eb
Gee E.R., Tran K.M. Video game making and modding 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84957402904&doi=10.4018%2f978-1-4666-8310-5.ch010&partnerID=40&md5=d711e63d468e0b742dd464a550f4199d
Nickerson H., Brand C., Repenning A. Grounding computational thinking skill acquisition through contextualized instruction 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959261859&doi=10.1145%2f2787622.2787720&partnerID=40&md5=750a7a62e80ad04dc4cc7e729a71c51e
Ventura M., Ventura J., Baker C., Viklund G., Roth R., Broughman J. Development of a video game that teaches the fundamentals of computer programming 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84938152773&doi=10.1109%2fSECON.2015.7133047&partnerID=40&md5=dd7ae05bf073ccc2253d31232b447114
Repenning A., Webb D.C., Koh K.H., Nickerson H., Miller S.B., Brand C., Horses I.H.M., Basawapatna A., Gluck F., Grover R., Gutierrez K., Repenning N. Scalable game design: A strategy to bring systemic computer science education to schools through game design and simulation creation 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84929208752&doi=10.1145%2f2700517&partnerID=40&md5=75e27e119da2b8a17a46af9b3c0e2250
Lee C.H., Garcia A.D. "I want them to feel the fear...": Critical computational literacy as the new multimodal composition 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84958928500&doi=10.4018%2f978-1-4666-8200-9.ch111&partnerID=40&md5=36242380073915435e06cd8071f8ed71
Basawapatna A., Repenning A., Koh K.H. Closing the cyberlearning loop: Enabling teachers to formatively assess student programming projects 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84942435426&doi=10.1145%2f2676723.2677269&partnerID=40&md5=f1aff6cc1bd97a65ad899495c4f36a6f
Romero M. Digital game design for collaborative learning 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073346019&partnerID=40&md5=f09095e7e1bc6aef4707c4803dd03cc8
Jenson J., Droumeva M. Making games with game maker: A computational thinking curriculum case study 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84955124078&partnerID=40&md5=c3534aaf6142846e019ee0e065712da1
Min W., Frankosky M.H., Mott B.W., Rowe J.P., Wiebe E., Boyer K.E., Lester J.C. DeepStealth: Leveraging deep learning models for stealth assessment in game-based learning environments 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84949009361&doi=10.1007%2f978-3-319-19773-9_28&partnerID=40&md5=aef001061d66a65121870377fb50da6c
Kotini I., Tzelepi S. A gamification-based framework for developing learning activities of computational thinking 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84942753687&doi=10.1007%2f978-3-319-10208-5_12&partnerID=40&md5=80e9aa9e3ab39dd42a74fca681a1cd83
Lansiquot R.D., Cabo C. Strategies to Integrate Writing in Problem-Solving Courses: Promoting Learning Transfer in an Interdisciplinary Context 2015 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84941992550&partnerID=40&md5=1f63949c29a99bc0c172c62facf96ed7
Roscoe J.F., Fearn S., Posey E. Teaching computational thinking by playing games and building robots 2014 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921325844&doi=10.1109%2fiTAG.2014.15&partnerID=40&md5=cbb3ce36bd849f828aeefc700ab3a20e
Werner L., Denner J., Campe S. Children programming games: A strategy for measuring computational learning 2014 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84995686736&doi=10.1145%2f2677091&partnerID=40&md5=24f196e7c6d91b765442cfe05f8f2b72
Leanna Prater M.A., Mazur J.M. Embedded standards-based digital gaming assessments: Pilot study with teachers 2014 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84911958679&doi=10.1109%2fCGames.2014.6934152&partnerID=40&md5=d468a917a13b74e9f516477621aeecf0
Boechler P., Artym C., Dejong E., Carbonaro M., Stroulia E. Computational thinking, code complexity, and prior experience in a videogame-building assignment 2014 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84910092661&doi=10.1109%2fICALT.2014.118&partnerID=40&md5=712edfa4345af879a52add581918b895
Lee M.J., Bahmani F., Kwan I., Laferte J., Charters P., Horvath A., Luor F., Cao J., Law C., Beswetherick M., Long S., Burnett M., Ko A.J. Principles of a debugging-first puzzle game for computing education 2014 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84907420068&doi=10.1109%2fVLHCC.2014.6883023&partnerID=40&md5=786bdd2381f7c8a77dd6dadeb249dd92
Cateté V., Wassell K., Barnes T. Use and development of entertainment technologies in after school STEM program 2014 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84899768214&doi=10.1145%2f2538862.2538952&partnerID=40&md5=ea4a82baca63e0b09cbd7d9167c54b6c
Wang D., Wang T., Liu Z. A tangible programming tool for children to cultivate computational thinking 2014 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84897014684&doi=10.1155%2f2014%2f428080&partnerID=40&md5=c6c98e9135d3ba742e210070f5775395
Klein L. Meleon - A casual mobile game supporting immersion and reflection in learning 2013 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84893689389&partnerID=40&md5=e536963f715251ff19412ceff1b83254
Duncan S.C. Collaboration in a non-digital, computational game space 2013 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84886450644&partnerID=40&md5=c29c109efea67e915f751a554e7deac4
Doore K. Alternate realities for computational thinking 2013 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84883505097&doi=10.114S%2f2493394.2493418&partnerID=40&md5=6818abaf1a2fd78684c57cb1016e566b
Lee C.H., Garcia A.D. "I Want Them to Feel the Fear...": Critical computational literacy as the new multimodal composition 2013 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84944899599&doi=10.4018%2f978-1-4666-4345-1.ch022&partnerID=40&md5=d9fb764b958aecaf1a604526b15ccd19
[автор не найден] 6th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2013 2013 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84981226125&partnerID=40&md5=51d9ba0f78364506e2ca751e60f14bbd
Rodríguez F.J., Kerby N.D., Boyer K.E. Informing the design of a game-based learning environment for computer science: A pilot study on engagement and collaborative dialogue 2013 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84924967361&partnerID=40&md5=1e48c3133f803934c8dbcac3cc196283
Makris D., Euaggelopoulos K., Chorianopoulos K., Giannakos M.N. Could you help me to change the variables? Comparing instruction to encouragement for teaching programming 2013 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84901070445&doi=10.1145%2f2532748.2532761&partnerID=40&md5=d9c196920063d590bd6434cd0f81e8c4