Ants/Clone01

Материал из Поле цифровой дидактики
* Ants

Код

Код

Пример 1

to circle
  layout-circle turtles max-pxcor - 2
end


ВАРИАНТ 1!!

Память муравьев по координатам

globals [
  food-source-number
  food-in-nest
  food-in-nest-history
  chemical-history
]

patches-own [
  chemical
  food
  food-source-number
  nest?
]

turtles-own [
  chemical
  food
  memory        ; список запомненных патчей (мест с едой)
]

;; ============================================
;; ИНИЦИАЛИЗАЦИЯ
;; ============================================

to setup
  ca
  set-default-shape turtles "bug"
  ask patch 0 0 [ set nest? true set pcolor violet ]
  create-food-sources
  create-ants
  set food-in-nest 0
  set food-in-nest-history []
  set chemical-history []
  reset-ticks
end

to create-food-sources
  let number-of-food-sources 4
  set food-source-number number-of-food-sources
  let angle 0
  let radius (max-pxcor - 5)
  let angle-step 360 / number-of-food-sources
  repeat number-of-food-sources [
    let xcor radius * cos angle
    let ycor radius * sin angle
    ask patch xcor ycor [
      set food 1
      set pcolor green
      set food-source-number angle
    ]
    set angle angle + angle-step
  ]
end

to create-ants
  create-turtles 50 [
    setxy 0 0
    set color red
    set chemical 0
    set food 0
    set memory []
    set label ""
  ]
end

;; ============================================
;; ОСНОВНОЙ ЦИКЛ
;; ============================================

to go
  if all? turtles [food = 1] [ stop ]
  ask turtles [
    if nest? and food = 1 [ drop-food ]
    if not nest? [ move ]
    if food-here > 0 and food = 0 [ pick-up-food ]
    if not nest? [ lay-chemical ]
  ]
  diffuse chemical 0.5
  ask patches [
    set chemical chemical * 0.95
    if chemical < 0.01 [ set chemical 0 ]
    if not nest? [
      set pcolor scale-color gray chemical 0 10
    ]
  ]
  forget-stale-memory
  update-plots
  tick
end

;; ============================================
;; ПАМЯТЬ (ОСНОВНАЯ ЛОГИКА)
;; ============================================

to pick-up-food
  set food 1
  set color orange
  set label "F"
  set food-here 0
  ask patch-here [ set food 0 set pcolor gray ]
end

to drop-food
  set food 0
  set color red
  set label ""
  set food-in-nest food-in-nest + 1
end

to lay-chemical
  ask patch-here [ set chemical chemical + 60 ]
end

to move
  ; используем память, если энергии мало и есть воспоминания
  if energy < 100 and length memory > 0 [
    let closest-patch min-one-of memory [distance myself]
    if closest-patch != nobody [
      face closest-patch
      fd 1
      stop
    ]
  ]
  ; иначе обычное движение по феромону
  if chemical > 0.5 [
    uphill-chemical
  ]
  fd 1
end

to uphill-chemical
  let best-patch patch-here
  let best-value chemical
  ask neighbors [
    if chemical > best-value [
      set best-value chemical
      set best-patch self
    ]
  ]
  if best-patch != patch-here [
    face best-patch
  ]
end

to forget-stale-memory
  if length memory > 0 [
    let to-remove []
    foreach memory [ mem-patch ->
      if [food] of mem-patch = 0 [
        set to-remove lput mem-patch to-remove
      ]
    ]
    foreach to-remove [ rm-patch ->
      set memory remove rm-patch memory
    ]
  ]
end

to update-plots
  ; заглушка для графиков
end


ВАРИАНТ 2!!
============================================
Память как второй тип феромона (индивидуальный след)
============================================

globals [

 food-source-number
 food-in-nest
 food-in-nest-history
 chemical-history

]

patches-own [

 chemical           ; коллективный феромон
 memory-pheromone   ; индивидуальный феромон (память)
 food
 food-source-number
 nest?

]

turtles-own [

 chemical
 food
 has-memory?        ; флаг: есть ли у муравья активная память

]

============================================
ИНИЦИАЛИЗАЦИЯ
============================================

to setup

 ca
 set-default-shape turtles "bug"
 ask patch 0 0 [ set nest? true set pcolor violet ]
 create-food-sources
 create-ants
 set food-in-nest 0
 set food-in-nest-history []
 set chemical-history []
 reset-ticks

end

to create-food-sources

 let number-of-food-sources 4
 set food-source-number number-of-food-sources
 let angle 0
 let radius (max-pxcor - 5)
 let angle-step 360 / number-of-food-sources
 repeat number-of-food-sources [
   let xcor radius * cos angle
   let ycor radius * sin angle
   ask patch xcor ycor [
     set food 1
     set pcolor green
     set food-source-number angle
   ]
   set angle angle + angle-step
 ]

end

to create-ants

 create-turtles 50 [
   setxy 0 0
   set color red
   set chemical 0
   set food 0
   set has-memory? false   ; изначально память не активна
   set label ""
 ]

end

============================================
ОСНОВНОЙ ЦИКЛ
============================================

to go

 if all? turtles [food = 1] [ stop ]
 ask turtles [
   if nest? and food = 1 [ drop-food ]
   if not nest? [ move ]
   if food-here > 0 and food = 0 [ pick-up-food ]
   if not nest? [ lay-chemicals ]
 ]
 
 ;; Обычный феромон
 diffuse chemical 0.5
 ask patches [
   set chemical chemical * 0.95
   if chemical < 0.01 [ set chemical 0 ]
 ]
 
 ;; Память-феромон (испаряется и диффундирует)
 if use-memory? [
   diffuse memory-pheromone 0.5
   ask patches [
     set memory-pheromone memory-pheromone * (100 - memory-evaporation) / 100
     if memory-pheromone < 0.05 [ set memory-pheromone 0 ]
   ]
 ]
 
 ;; Визуализация
 ask patches [
   if not nest? [
     ifelse memory-pheromone > 0.1
       [ set pcolor scale-color blue memory-pheromone 0 5 ]  ; синий = память
       [ set pcolor scale-color gray chemical 0 10 ]         ; серый = феромон
   ]
 ]
 
 update-plots
 tick

end

============================================
ПАМЯТЬ (ЛОГИКА)
============================================

to pick-up-food

 set food 1
 set color orange
 set label "F"
 set food-here 0
 ask patch-here [ set food 0 ]
 ;; муравей, нашёдший еду, активирует память
 set has-memory? true

end

to drop-food

 set food 0
 set color red
 set label ""
 set food-in-nest food-in-nest + 1

end

to lay-chemicals

 ;; Оставляем обычный феромон
 ask patch-here [ set chemical chemical + 60 ]
 
 ;; Оставляем феромон-память, если память активна
 if use-memory? and has-memory? [
   ask patch-here [
     set memory-pheromone memory-pheromone + memory-deposit
     if memory-pheromone > 200 [ set memory-pheromone 200 ]
   ]
 ]

end

to move

 ;; Сначала пробуем идти по памяти (индивидуальный след)
 if use-memory? and has-memory? [
   let mem-here memory-pheromone
   if mem-here > 0.5 [
     uphill-memory-pheromone
     fd 1
     stop
   ]
 ]
 
 ;; Если памяти нет — обычный феромон
 if chemical > 0.5 [
   uphill-chemical
   fd 1
   stop
 ]
 
 ;; Иначе случайное движение
 fd 1

end

to uphill-chemical

 let best-patch patch-here
 let best-value chemical
 ask neighbors [
   if chemical > best-value [
     set best-value chemical
     set best-patch self
   ]
 ]
 if best-patch != patch-here [
   face best-patch
 ]

end

to uphill-memory-pheromone

 let best-patch patch-here
 let best-value memory-pheromone
 ask neighbors [
   if memory-pheromone > best-value [
     set best-value memory-pheromone
     set best-patch self
   ]
 ]
 if best-patch != patch-here [
   face best-patch
 ]

end

to update-plots

 ; заглушка для графиков

end