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- ...dvanced scrolling platformer'''. This is a type of platformer where it has physics as a normal platformer, yet has elements of a scrolling platformer. define Platformer Physics (Jump Height) (Gravity) (Friction) (Running Speed)1 Кб (196 слов) - 11:33, 21 июля 2022
- set [turn v] to ((turn) * (.9)) // gradually slow down, as in real physics set [velocity v] to ((velocity) * (.9)) // gradually slow down, as in real physics4 Кб (657 слов) - 11:33, 21 июля 2022
- This tutorial shows how to make a simple physics engine where the sprite is not controlled by the arrow keys, as in [[Platfo Next make two sprites, one will be the one that uses the physics, and the other will be the one will be the ground that the sprite interacts7 Кб (1202 слова) - 12:03, 5 сентября 2022
- ...a projectile launch simulation. A realistic game (provided other accurate physics is included). [[Category:Physics Tutorials]]3 Кб (477 слов) - 11:33, 21 июля 2022
- {{Scripting Tutorials A platformer is a [[simulation]] of actual physics that take place in real life. Objects fall, move, slide, jump, and bounce,6 Кб (1016 слов) - 19:44, 17 ноября 2023
- [[Category:Physics Tutorials]] [[Category:Scripting Tutorials]]2 Кб (367 слов) - 11:33, 21 июля 2022
- [[Category:Scripting Tutorials]] [[Category:Game Design Tutorials]]5 Кб (748 слов) - 11:33, 21 июля 2022
- ...t definitions. It appears in many formulas in all areas of mathematics and physics. It is approximately equal to 3.14159. It has been represented by the Greek [[Category:Scripting Tutorials]][[Category:Math Tutorials]]3 Кб (486 слов) - 11:33, 21 июля 2022
- {{Scripting Tutorials * [[Physics Engine]]5 Кб (820 слов) - 11:31, 10 сентября 2022
- To create certain movements, some operating systems use physics. To do this, first, create a [[variable]] called x velocity or something si [[Category:Scripting Tutorials|Advanced OS]]5 Кб (765 слов) - 14:21, 12 августа 2022
- {{Scripting Tutorials * [[Advanced Platformer Physics]]10 Кб (1742 слова) - 17:37, 10 ноября 2023