Категория:Competence: различия между версиями

Материал из Поле цифровой дидактики
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В категории Competence собраны знания и умения, которых требуют стандарты в различных странах. '''Важно!''' - здесь не только стандарты в области вычислительного мышления, здесь вообще все имеющиеся требования самых разных стандартов. Категория задаёт общий шаблон представления этих материалов.
В категории Competence собраны знания и умения, которых требуют стандарты в различных странах. '''Важно!''' - здесь не только стандарты в области вычислительного мышления, здесь вообще все имеющиеся требования самых разных стандартов. Категория задаёт общий шаблон представления этих материалов.
=== Компетенции O*net ===
{{#ask: [[Категория:Competence]] [[Источник::ONet]]  | format = table}}


=== ISTE  ===
=== ISTE  ===

Версия 16:10, 17 апреля 2024

Эта категория использует форму Competence.

В категории Competence собраны знания и умения, которых требуют стандарты в различных странах. Важно! - здесь не только стандарты в области вычислительного мышления, здесь вообще все имеющиеся требования самых разных стандартов. Категория задаёт общий шаблон представления этих материалов.

ISTE

  1. Формулируют задачи в виде, подходящем для решения с помощью современных технологий

ISTE (self)

  1. Actively seek performance feedback from people
  2. Analyze age-appropriate data
  3. Articulate personal learning goals, select and manage appropriate technologies to achieve them
  4. Ask questions, suggest solutions, test ideas to solve problems
  5. Become familiar with age-appropriate criteria for evaluating digital content
  6. Begin to transfer their learning to different tools or learning environments
  7. Break a problem into parts and identify ways to solve the problem
  8. Break down problems into smaller parts, identify key information and propose solutions
  9. Break problems into component parts, identify key pieces and use that information to problem solve
  10. Build a network of experts and peers within school policy
  11. Build on the shared vision by collaboratively creating a strategic plan
  12. Build the confidence and competency of educators to put the ISTE Standards for Students and Educators into practice
  13. Collaborate with a teacher to employ appropriate research techniques to locate digital resources
  14. Communicate complex ideas clearly using various digital tools
  15. Communicate effectively with stakeholders to gather input on the plan
  16. Create digital artifacts to communicate ideas visuall
  17. Create original works and learn strategies for remixing
  18. Create original works or responsibly repurpose other digital resources into new creative works
  19. Cultivate responsible online behavior
  20. Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems
  21. Demonstrate an understanding of how automation works
  22. Demonstrate an understanding of the role an online identity plays in the digital world
  23. Demonstrate an understanding of what personal data is
  24. Demonstrate an understanding of what personal data is and how to keep it private and secure
  25. Demonstrate an understanding that technology is all around them and the importance of keeping their information private
  26. Demonstrate and advocate for an understanding of intellectual property with both print and digital media
  27. Demonstrate and advocate for positive, safe, legal and ethical habits
  28. Demonstrate and encourage respect for intellectual property
  29. Demonstrate perseverance when working to complete a challenging task
  30. Demonstrate perseverance when working with open-ended problems
  31. Determine their role on a team to meet goals, based on their knowledge of technology and content
  32. Develop learning assessments that provide a personalized, actionable view of student progress in real time
  33. Develop learning goals in collaboration with an educator, select the technology tools to achieve them
  34. Develop the skills needed to lead and navigate change
  35. Empower educators to exercise professional agency
  36. Engage education stakeholders in developing and adopting a shared vision for using technology
  37. Engage in a cyclical design process to develop prototypes
  38. Engage in a design process and employ it to generate ideas
  39. Engage in a design process to develop, test and revise prototypes
  40. Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities
  41. Ensure all students have skilled teachers who actively use technology to meet student learning needs
  42. Ensure that resources for supporting the effective use of technology for learning are sufficient and scalable to meet future demand
  43. Establish partnerships that support the strategic vision, achieve learning priorities and improve operations
  44. Evaluate progress on the strategic plan
  45. Explore a variety of teacher-selected tools to organize information
  46. Explore a variety of technologies that will help them in their learning
  47. Explore and practice how a design process works to generate ideas
  48. Explore different points of view on various topics
  49. Explore or solve problems by selecting technology for data analysis
  50. Explore real-world issues and problems and actively pursue an understanding of them and solutions for them

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