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{{Карточка языка программирования |Description=Язык для обучения, в котором учащийся управлял поведением робота |FieldActivity=Computational Thinker |Возрастная категория=10 |Dimension=2D |Purpose=Мини-язык для обучения |Visual_Text_Blocks=Текст |Openness=Открытый |Ancestors=Logo |Descendants=Karel |ActiveNow=Project is closed |Remixing=Нет |launch year=1980 |ForMobileApps=Нет |Ages=8, 9, 10 |Remixing?=No }} Josef was created in 1980s and is not active anymore. Like [[Karel]] the Robot, it is intended to introduce programming to beginners using a robot, Josef, in a simulated world. Josef lived in ‘Wolfville’, which was represented by an ASCII map; but users could replace the map. The robot knew how to turn left and right and move forward. The user could set the speed at which Josef moved. Unlike [[Karel]], Josef could say and listen for text strings, enabling input - output programs. Additionally, he could drop text markers (e.g. the string “cat”) similar to Karel’s beepers anywhere in his world. Unlike Karel, Josef was intended for a full semester of programming for non-Computer Science majors; so, it included several programming constructs, such as parameters, variables, and recursion (P. L. Brusilovsky 1993; Peter Brusilovsky et al. 1997).
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