Snap!

Материал из Поле цифровой дидактики
Версия от 12:06, 30 июня 2022; Patarakin (обсуждение | вклад)
(разн.) ← Предыдущая | Текущая версия (разн.) | Следующая → (разн.)


Краткое описание языка
Компетенции в каких сферах формирует Empowered Learner, Knowledge Constructor, Innovative Designer, Computational Thinker
Парадигмы программирования
Возрастная категория 14
Назначение языка (Общее / Учебное) Мини-язык для обучения
Visual_Text_Blocks Блоки-Иконки
Измерение (2D/3D/Tangible) 2D
Область знаний
Открытость продукта Открытый
Address http://snap.berkeley.edu/
Предки (Ancestors) Scratch
Потомки (Descendants) NetsBlox
Активность в данный момент Project is active
Доступны ремиксы? Yes
Год создания
Создатели Brian Harvey, Jens Mönig
Поясняющее видео
Используется для создания мобильных приложений?


Snap! упоминается в свойствах следующих страниц
API, Alexadr Retling, Arduino, Big O notation, CSV, Clock, Complex network analysis, Computer Science Logo Style, Computer Science with Snap! by Examples, Computer graphics in Snap!, Creating Active Essays Using Agent Models, Data Growth in Educational Simulation Communities, Development of computational thinking based on collective interaction in MediaWiki and multi-agent approach, Dog chases cat and cat chases mouse, Egorovsn051, ElenaGrcaheva, Ergo Jr, Finch Robot, Flocking (model), Foo, Fruits, GIS, GPT, Game design, GridnevaMV, Harvey, Heap, How to Keep Score in a Game, How to Move Sprites with the Arrow Keys, How to Move a Sprite in a Spiral, Hummingbird, JSON, K-means, Lieberman, Milena.aslamazova, Movement, Object Attraction, Patarakin, Pathfinding, Patterns of Technology in Education, Practice defining problems to solve by computing for data analysis, modeling or algorithmic thinking, Remix, Simply Scheme: Introducing Computer Science, Simulation models on the field of computational didactics, Snap! Soccer Simulation, Space, Sprite, Structure and Interpretation of Computer Programs, Switching Between Screens, Traffic jams… следующие результаты


Snap! - is an advanced Scratch Modification with lambdas, first class data, procedures, recursion, and many other features. Version 4.0 was renamed Snap! and was rewritten in JavaScript, and is thus no longer considered a Scratch modification.

SNAP! is used to teach introductory computer science at UC Berkeley and as part of the Beauty and Joy of Computing Curriculum being developed to prepare high school students for the AP Computer Science Essentials (CS for non-CS majors) course/test coming soon. It works just like a Scratch, but is more powerful, is easier to extend via plug-in libraries of blocks, and runs on tablets. SNAP! is also a great way to program the Hummingbird Robotics Kit.


Существует средство конвертации Scratch проектов в Snap! - https://snapinator.github.io/



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