Games (biblio dataset): различия между версиями
Материал из Поле цифровой дидактики
Patarakin (обсуждение | вклад) |
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Версия от 14:26, 28 декабря 2022
| Описание датасета | Для поиска использовали ключевые слова: ("computer games" OR "video games" OR "serious games" OR "simulation games" OR "games-based learning" OR mmog OR mmorpg OR mud OR "online games") AND ("computational thinking") |
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| Описание полей |
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| Форматы данных | CSV |
| Область знаний | |
| Веб-сайт - ссылка на датасет | http://www.uic.unn.ru/pustyn/data-sets/digida/Games Zotero.csv |
| Примеры использования датасета | |
| Год создания датасета | 2022 |
VOSviewer - https://app.vosviewer.com/?json=https://drive.google.com/uc?id=1d4pWpQTBEwa5BPtnfUxwKoqNsnRtPsMQ
Данные в вики
| Название | Авторы | DOI | Год | Абстракт |
|---|---|---|---|---|
| What Video Games Have to Teach Us About Learning and Literacy. Second Edition | Gee, James Paul | |||
| The Art of Game Design: A Book of Lenses | Schell, Jesse | |||
| Game Design Workshop: A Playcentric Approach to Creating Innovative Games | Fullerton, Tracy; Swain, Christopher; Hoffman, Steven | |||
| Good video games + good learning: collected essays on video games, learning, and literacy | Gee, James Paul | |||
| Digital Game-Based Learning | Prensky, Marc | |||
| Augmented Learning: Research and Design of Mobile Educational Games | Klopfer, Eric | |||
| Scratch Programming for Teens | Ford, J.L. | |||
| Fans, bloggers, and gamers: exploring participatory culture | Jenkins, Henry | |||
| Serious Games: Mechanisms and Effects | Ritterfeld, Ute; Cody, Michael J.; Vorderer, Peter | |||
| "Don't bother me Mom, I'm learning!": how computer and video games are preparing your kids for twenty-first century success and how you can help! | Prensky, Marc | |||
| Games and simulations in online learning: research and development frameworks | Gibson, David; Aldrich, Clark; Prensky, Marc | |||
| Scratch 1.4: Beginner's Guide | Badger, Michael | |||
| Game Programming for Teens | Sethi, Maneesh | |||
| Creativity challenges and opportunities in social computing | Fischer, Gerhard; Jennings, Pamela; Maher, Mary Lou; Resnick, Mitchel; Shneiderman, Ben | 10.1145/1520340.1520470 | ||
| Why it works (when it works): success factors in online creative collaboration | Luther, Kurt; Caine, Kelly; Ziegler, Kevin; Bruckman, Amy | 10.1145/1880071.1880073 | ||
| m-Science: Sensing, Computing and Dissemination | Canessa E., Zennaro M., | |||
| Alice 2.0: introductory concepts and techniques | Shelly, Gary B.; Cashman, Thomas J.; Herbert, Charles W. | |||
| Exploring Wonderland: Java Programming Using Alice and Media Computation | Dann, Wanda; Cooper, Stephen; Ericson, Barbara | |||
| Open Simulator: School Quick Start Guide: First Edition: June 2011 | Ph.D, David W. Deeds, | |||
| Climbing to understanding: lessons from an experimental learning environment for adjudicated youth | Cavallo, David; Papert, Seymour; Stager, Gary | |||
| Computationally-rich constructionism and at-risk learners | Stager, Gary S. | |||
| Affective Learning — A Manifesto | Picard, R. W.; Papert, S.; Bender, W.; Blumberg, B.; Breazeal, C.; Cavallo, D.; Machover, T.; Resnick, M.; Roy, D.; Strohecker, C. | 10.1023/B:BTTJ.0000047603.37042.33 | ||
| FEATURE: Empowering kids to create and share programmable media | Monroy-Hernández, Andrés; Resnick, Mitchel | 10.1145/1340961.1340974 | ||
| Scratch: creating and sharing interactive media | Brennan, Karen; Hernández, Andrés Monroy; Resnick, Mitchel | |||
| Personal Dynamic Media | Kay, A.; Goldberg, A. | 10.1109/C-M.1977.217672 | ||
| Wicked games: on the design of ethical gameplay | Sicart, Miguel | |||
| Designing Online Environments for Expert/Novice Collaboration | Zagal, José P.; Bruckman, Amy | 10.1177/1354856510375141 | ||
| The Scratch Programming Language and Environment | Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn | 10.1145/1868358.1868363 | ||
| The dynabook: past, present, and future | Kay, A.; Goldberg, A. | |||
| The Art of human-computer interface design | Laurel, Brenda; Mountford, S. Joy | |||
| Leadership in online creative collaboration | Luther, Kurt; Bruckman, Amy | 10.1145/1460563.1460619 | ||
| Alice, Greenfoot, and Scratch – A Discussion | Utting, Ian; Cooper, Stephen; Kölling, Michael; Maloney, John; Resnick, Mitchel | 10.1145/1868358.1868364 | ||
| Constructionism in practice: designing, thinking, and learning in a digital world | Kafai, Yasmin B.; Resnick, Mitchel | |||
| Adventures in modeling: exploring complex, dynamic systems with StarLogo | Colella, Vanessa Stevens; Klopfer, Eric; Resnick, Mitchel | |||
| Predicting successful completion of online collaborative animation projects | Luther, Kurt; Ziegler, Kevin; Caine, Kelly E.; Bruckman, Amy | 10.1145/1640233.1640316 | ||
| The writers' workshop for youth programmers: digital storytelling with scratch in middle school classrooms | Burke, Quinn; Kafai, Yasmin B. | 10.1145/2157136.2157264 | ||
| The Computer Clubhouse: constructionism and creativity in youth communities | Kafai, Yasmin B.; Peppler, Kylie A.; Chapman, Robbin N. | |||
| Teaching digital natives: partnering for real learning | Prensky, Marc | |||
| Guidelines for game-based learning | Dondi, Maja Pivec Anni Koubek Claudio | |||
| Informatics education - supporting computational thinking: Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008 : proceedings | Sysło, Maciej M. | |||
| Confronting the Challenges of Participatory Culture: Media Education for the 21st Century | Jenkins, Henry | |||
| Textual poachers: television fans & participatory culture | Jenkins, Henry | |||
| Convergence Culture: Where Old and New Media Collide | Jenkins, Henry | |||
| Computers as theatre | Laurel, Brenda | |||
| Learning to program with Alice | Dann, Wanda P.; Cooper, Stephen; Pausch, Randy | |||
| A survey of visual, mixed, and augmented reality gaming | Thomas, Bruce H. | 10.1145/2381876.2381879 | ||
| A Japanese View of Nature: The World of Living Things | Imanishi, Kinji; Asquith, Pamela J. | |||
| Towards minimalist game design | Nealen, Andy; Saltsman, Adam; Boxerman, Eddy | 10.1145/2159365.2159371 | ||
| Productive play: participation and learning in digital game environments | Galarneau, L. | |||
| Go: An Asian Paradigm for Business Strategy | Miura, Yasuyuki | |||
| Го и восточная бизнес-стратегия | Ясуюки, Миура | |||
| Serious games | El Ssaddik, Abdulmotaleb | 10.1145/2072298.2072381 | ||
| Design Research: Methods and Perspectives | Laurel, Brenda | |||
| Beyond Fun | Bogost, Ian | |||
| Persuasive Games: The Expressive Power of Videogames | Bogost, Ian | |||
| Gamification: Using Game Mechanics to Enhance eLearning | Raymer, Rick | 10.1145/2025356.2031772 | ||
| Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete | Reeves, Byron; Read, J. Leighton | |||
| Playing to learn game design skills in a game context | Gee, James Paul; Hayes, Elisabeth; Torres, Robert J.; Games, Ivan Alex; Squire, Kurt; Salen, Katie | |||
| Rules of Play: Game Design Fundamentals | Salen, Katie; Zimmerman, Eric | |||
| The Power of Play in Knowledge Management | Qi, Yan; Meloche, Joseph | 10.1109/NISS.2009.207 | ||
| The development of telecommunications: the outcome of an ecology of games | Dutton, William H.; Makinen, Helena | 10.1016/0378-7206(87)90049-8 | ||
| A tale of two online communities: fostering collaboration and creativity in scientists and children | Aragon, Cecilia R.; Poon, Sarah S.; Monroy-Hernández, Andrés; Aragon, Diana | 10.1145/1640233.1640239 | ||
| A critical assessment of hypertext systems | Fischer, G.; Weyer, S.; Jones, W. P.; Kay, A. C.; Kintsch, W. | 10.1145/57167.57205 | ||
| "The computer revolution", "computer science", and "software engineering" haven't happened yet | Kay, Alan | 10.1145/1017753.1017758 | ||
| Gamification at Work: Designing Engaging Business Software | Kumar, Janaki Mythily; Herger, Mario | |||
| Moose crossing: construction, community, and learning in a networked virtual world for kids | Bruckman, Amy Susan | |||
| A Japanese View of Nature: The World of Living Things by Kinji Imanishi | Imanishi, Kinji | |||
| Revealing the elephant: The use and misuse of computers in education | Kay, Alan | |||
| Scratch: programming for all | Resnick, Mitchel; Maloney, John; Monroy-Hernández, Andrés; Rusk, Natalie; Eastmond, Evelyn; Brennan, Karen; Millner, Amon; Rosenbaum, Eric; Silver, Jay; Silverman, Brian; Kafai, Yasmin | 10.1145/1592761.1592779 | ||
| Modeling the Astronomical | Kanipe, Jeff | 10.1145/1735223.1735230 | ||
| Analysis of Social Gameplay Macros in the Foldit Cookbook | Cooper, Seth; Khatib, Firas; Makedon, Ilya; Lu, Hao; Barbero, Janos; Baker, David; Fogarty, James; Popović, Zoran; players, Foldit | 10.1145/2159365.2159367 | ||
| A Framework for Scientific Discovery Through Video Games | Cooper, Seth | |||
| Programming for Fun: MUDs as a Context for Collaborative Learning. | Bruckman, Amy | |||
| Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences | Aldrich, Clark | |||
| The Book of Scratch: Learn to Program the Fun Way | Abrams, Howard; Barringer, Matt | |||
| Мастер игры в го | Кавабата, Ясунари | |||
| Agents for Games and Simulations: Trends in Techniques, Concepts and Design | Dignum, Frank | |||
| A Personal Computer for Children of All Ages | Kay, Alan C. | 10.1145/800193.1971922 | ||
| On the methods of long-distance control: vessels, navigation and the Portuguese route to India | Law, John | 10.1111/j.1467-954X.1984.tb00114.x | ||
| Геймификация научных исследований | Быков, ЕВГЕНИЙ | |||
| Workifying games: successfully engaging african american gamers with computer science | DiSalvo, Betsy; Guzdial, Mark; Meadows, Charles; Perry, Ken; McKlin, Tom; Bruckman, Amy | 10.1145/2445196.2445292 | ||
| Looking Glass | Kelleher, Caitlin | 10.1145/2676723.2691873 | ||
| The Agentsheets Behavior Exchange: Supporting Social Behavior Processing | Repenning, Alexander; Ambach, James | 10.1145/1120212.1120231 | ||
| Game Kits: Metadesign Considerations on Game Modding for Learning | Yiannoutsou, Nikoleta; Kynigos, Chronis | 10.1145/2930674.2936000 | ||
| Playing together beats playing apart, especially for girls | Inkpen, Kori; Booth, Kellogg S.; Klawe, Maria; Upitis, Rena | |||
| Can educational be fun | Bruckman, Amy | |||
| Introduction to LogoWorks | Minsky, Marvin | |||
| The ABCs of How We Learn: 26 Scientifically Proven Approaches, How They Work, and When to Use Them | Schwartz, Daniel L.; Tsang, Jessica M.; Blair, Kristen P. | |||
| Contextualized Approaches to Introductory Computer Science: The Key to Making Computer Science Relevant or Simply Bait and Switch? | Kay, Jennifer S. | 10.1145/1953163.1953219 | ||
| Toque: designing a cooking-based programming language for and with children | Tarkan, Sureyya; Sazawal, Vibha; Druin, Allison; Golub, Evan; Bonsignore, Elizabeth M.; Walsh, Greg; Atrash, Zeina | 10.1145/1753326.1753692 | ||
| Approaches to managing deviant behavior in virtual communities | Bruckman, Amy; Curtis, Pavel; Figallo, Cliff; Laurel, Brenda | 10.1145/259963.260231 | ||
| The Construction Zone: Working for Cognitive Change in School | Newman, Denis; Griffin, Peg; Cole, Michael | |||
| Literacy and Education | Gee, James Paul | |||
| Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human | Gee, James Paul | |||
| Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete | Reeves, Byron; Read, J. Leighton | |||
| Playing to learn game design skills in a game context | Gee, James Paul; Hayes, Elisabeth; Torres, Robert J.; Games, Ivan Alex; Squire, Kurt; Salen, Katie | |||
| The Agentsheets Behavior Exchange: Supporting Social Behavior Processing | Repenning, Alexander; Ambach, James | 10.1145/1120212.1120231 | ||
| AgentCubes: Enabling 3D creativity by addressing cognitive and affective programming challenges | Repenning; Smith, Corrina; Owen, Robert; Nadia Repenning | |||
| AgentCubes: Raising the ceiling of end-user development in education through incremental 3D | Repenning, Alexander; Ioannidou, Andri | |||
| What video games have to teach us about learning and literacy | Gee, James Paul | |||
| Teaching how to teach computational thinking | Lamprou, Anna; Repenning, Alexander | 10.1145/3197091.3197120 | ||
| Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program | Williams, Mia Kim; Farber, Matthew | |||
| Nurturing Affinity Spaces and Game-Based Learning | Gee, James Paul; Hayes, Elisabeth | |||
| A Systems Theory of Multimodality | Gee, James | 10.17345/ute.2018.2.2489 | ||
| Computing Creativity: Divergence in Computational Thinking | Bennett, Vicki E.; Koh, KyuHan; Repenning, Alexander | 10.1145/2445196.2445302 | ||
| Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction | Nickerson, Hilarie; Brand, Catharine; Repenning, Alexander | 10.1145/2787622.2787720 | ||
| Computing Indicators of Creativity | Koh, Kyu Han; Bennett, Vicki; Repenning, Alexander | 10.1145/2069618.2069694 | ||
| Is Drawing Video Game Characters in an Hour of Code Activity a Waste of Time? | Basawapatna, Ashok; Repenning, Alexander; Savignano, Mark; Manera, Josiane; Escherle, Nora; Repenning, Lorenzo | 10.1145/3197091.3197136 | ||
| Retention of Flow: Evaluating a Computer Science Education Week Activity | Repenning, Alexander; Basawapatna, Ashok; Assaf, Dorit; Maiello, Carmine; Escherle, Nora | 10.1145/2839509.2844597 | ||
| Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools | Repenning, Alexander; Webb, David; Ioannidou, Andri | 10.1145/1734263.1734357 | ||
| Early Validation of Computational Thinking Pattern Analysis | Koh, Kyu Han; Nickerson, Hilarie; Basawapatna, Ashok; Repenning, Alexander | 10.1145/2591708.2591724 | ||
| Conversational Programming: Exploring Interactive Program Analysis | Repenning, Alexander | 10.1145/2509578.2509591 | ||
| CS Education Re-Kindles Creativity in Public Schools | Bennett, Vicki E.; Koh, Kyu Han; Repenning, Alexander | 10.1145/1999747.1999800 | ||
| Employing Retention of Flow to Improve Online Tutorials | Basawapatna, Ashok; Repenning, Alexander | 10.1145/3017680.3017799 | ||
| The Zones of Proximal Flow: Guiding Students through a Space of Computational Thinking Skills and Challenges | Basawapatna, Ashok R.; Repenning, Alexander; Koh, Kyu Han; Nickerson, Hilarie | 10.1145/2493394.2493404 | ||
| Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation | Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Horses, Ian Her Many; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia | 10.1145/2700517 | ||
| Will It Stick? Exploring the Sustainability of Computational Thinking Education through Game Design | Koh, Kyu Han; Repenning, Alexander; Nickerson, Hilarie; Endo, Yasko; Motter, Pate | 10.1145/2445196.2445372 | ||
| Explicative programming | Repenning, Alexander; Basawapatna, Ashok | 10.1145/3486642 | ||
| The Zones of Proximal Flow Tutorial: Designing Computational Thinking Cliffhangers | Basawapatna, Ashok; Repenning, Alexander; Savignano, Mark | 10.1145/3287324.3287361 | ||
| Scale or fail | Repenning, Alexander | 10.1145/3199603 | ||
| Games/Hypertext | Millard, David E. | |||
| Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis | Tang, Jian; Zhang, Ping | 10.1145/3265689.3265695 | ||
| Designing for immediate play | Pichlmair, Martin; Mech, Lena; Sicart, Miguel | 10.1145/3102071.3102075 | ||
| Interweaving Digital Literacy with Computational Thinking | George-Reyes, Carlos Enrique; Rocha Estrada, Francisco Javier; Glasserman-Morales, Leonardo David | 10.1145/3486011.3486412 | ||
| Computational Thinking At Primary School: Didactical and Psychological Aspects | Moschella, Marialaura | 10.1145/3304221.3325599 | ||
| Understanding Collaborative Computational Thinking | Chowdhury, Bushra | 10.1145/2787622.2787736 | ||
| Psychometric computational thinking test | Santisteban, Julio; Santisteban-Muñoz, Jennifer | 10.1145/3197091.3205823 | ||
| Digital Educational Games: Methodologies for Evaluating the Impact of Game Type | Heintz, Stephanie; Law, Effie L.-C. | 10.1145/3177881 | ||
| Teaching on a budget: agents advising agents in reinforcement learning | Torrey, Lisa; Taylor, Matthew | |||
| Multi-task learning in Atari video games with emergent tangled program graphs | Kelly, Stephen; Heywood, Malcolm I. | 10.1145/3071178.3071303 | ||
| Metadata for Educational Games in Online Repositories | Freire, Manuel; Fernández-Manjón, Baltasar | 10.1145/2662253.2662344 | ||
| A systematic literature review of empirical evidence on computer games and serious games | Connolly, Thomas M.; Boyle, Elizabeth A.; MacArthur, Ewan; Hainey, Thomas; Boyle, James M. | 10.1016/j.compedu.2012.03.004 | ||
| The Game Genre Map: A Revised Game Classification | Heintz, Stephanie; Law, Effie Lai-Chong | 10.1145/2793107.2793123 | ||
| Digital Educational Games: Methodologies for Evaluating the Impact of Game Type | Heintz, Stephanie Alexandra | |||
| Towards A Comprehensive Serious Educational Games' Ontology | Elfotouh, Ahmed M. Abou; Nasr, Eman S.; Gheith, Mervat H. | 10.1145/3178298.3178304 | ||
| World of Warcraft | Samia, Matt; Abeyta, Scott | 10.1145/1086057.1086167 | ||
| Measuring cooperative gameplay pacing in World of Warcraft | Ashton, Martin; Verbrugge, Clark | 10.1145/2159365.2159376 | ||
| Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games | Heintz, Stephanie; Law, Effie Lai-Chong | |||
| A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy | Laporte, Lieve; Zaman, Bieke | 10.1016/j.entcom.2017.12.005 | ||
| MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments | Stefanidi, Evropi; Arampatzis, Dimitrios; Leonidis, Asterios; Korozi, Maria; Antona, Margherita; Papagiannakis, George | |||
| Learning Models in Educational Game Interactions: A Review | Akhrian Syahidi, Aulia; Supianto, Afif; Hirashima, Tsukasa; Tolle, Herman | 10.14710/ijee.3.1.11-29 | ||
| A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors | Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang | 10.1111/bjet.13062 | ||
| Repertory Grid Technique in a participatory design of games for older people | Fonseca, Guilherme; Duque, Ezequiel M.; Silva, Rômulo B.; Ishitani, Lucila | 10.5753/jis.2022.2114 | ||
| What video game genres are teaching us | Gose, Edward | |||
| Scalable game design and the development of a checklist for getting computational thinking into public schools | Repenning, Alexander; Webb, David; Ioannidou, Andri | |||
| Principles of Computational Thinking Tools | Repenning, Alexander; Basawapatna, Ashok R.; Escherle, Nora A. | |||
| An exploration in the space of mathematics educations | Papert, Seymour | |||
| Defining Computational Thinking for Mathematics and Science Classrooms | Weintrop, David; Beheshti, Elham; Horn, Michael; Orton, Kai; Jona, Kemi; Trouille, Laura; Wilensky, Uri | 10.1007/s10956-015-9581-5 | ||
| Usable live programming | McDirmid, Sean | 10.1145/2509578.2509585 | ||
| Games, learning, and society: Learning and meaning in the digital age | Steinkuehler, Constance; Squire, Kurt; Barab, Sasha | |||
| Encouraging collaboration and building community in online asynchronous professional development: Designing for social capital | Yoon, Susan A.; Miller, Katherine; Richman, Thomas; Wendel, Daniel; Schoenfeld, Ilana; Anderson, Emma; Shim, Jooeun | |||
| The Simulation Cycle: Combining Games, Simulations, Engineering and Science Using StarLogo TNG | Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose | 10.2304/elea.2009.6.1.71 | ||
| Learning Science Through Coding: An Investigation Into the Design of a Domain Specific Modeling Experience | Anderson, Emma; Wendel, Daniel | |||
| Towards the automatic recognition of computational thinking for adaptive visual language learning | Koh, Kyu Han; Basawapatna, Ashok; Bennett, Vicki; Repenning, Alexander | |||
| A Sensational View of Human Learning, Thinking, and Language | Gee, James Paul; Zhang, Qing Archer | |||
| Thinking, Learning, and Reading: The Situated Sociocultural Mind | Gee, James Paul | |||
| Methods, Theories, and Tools: Why There are No Methodologists Per Se. | Gee, James Paul | |||
| Literacies of play: Blazing the trail, unchartered territories, and hurrying up–# Teamlav’s interview with James Paul Gee | Mora, Raúl Alberto; Gee, James Paul; Hernandez, Michael; Castaño, Sebastián; Orrego, Tyrone Steven; Ramírez, Daniel | |||
| Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee | Mora, Raúl Alberto; Gee, James Paul; Hernandez, Michael; Castaño, Sebastián; Orrego, Tyrone Steven; Ramírez, Daniel | |||
| Gamify your classroom: A field guide to game-based learning | Farber, Matthew | |||
| Effects of a Digital Game-Based Course in Building Adolescents’ Knowledge and Social-Emotional Competencies | Mukund, Vignesh; Sharma, Mayank; Srivastva, Anurati; Sharma, Robin; Farber, Matthew; Chatterjee Singh, Nandini | 10.1089/g4h.2021.0138 | ||
| A systematic literature review of ‘empathy’ and ‘games’ | Schrier, Karen; Farber, Matthew | 10.1386/jgvw_00036_1 | ||
| Gaming Literacy and Its Potential for Teaching Social and Emotional Learning to Adolescent Children | Farber, Matthew | |||
| Why serious games are not chocolate-covered broccoli | Farber, M. | |||
| Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program | Williams, Mia Kim; Farber, Matthew | |||
| GGJ-next: The global game jam for youth | Arya, Ali; Gold, Susan; Farber, Matthew; Miklasz, Kevin | |||
| Game-based learning in action: How an expert affinity group teaches with games | Farber, Matthew |
