Games (biblio dataset): различия между версиями

Материал из Поле цифровой дидактики
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Версия от 14:25, 28 декабря 2022

Описание датасета Для поиска использовали ключевые слова: ("computer games" OR "video games" OR "serious games" OR "simulation games" OR "games-based learning" OR mmog OR mmorpg OR mud OR "online games") AND ("computational thinking")
Описание полей
  1. Item Type
  2. Publication Year
  3. Author
  4. Title
  5. Publication Title
  6. ISBN
  7. ISSN
  8. DOI
  9. Url
  10. Abstract Note
  11. Date
  12. Pages
  13. Num Pages
  14. Volume
  15. Publisher
  16. Place
  17. Language
Форматы данных CSV
Область знаний
Веб-сайт - ссылка на датасет http://www.uic.unn.ru/pustyn/data-sets/digida/Games Zotero.csv
Примеры использования датасета
Год создания датасета 2022


VOSviewer - https://app.vosviewer.com/?json=https://drive.google.com/uc?id=1d4pWpQTBEwa5BPtnfUxwKoqNsnRtPsMQ

Данные в вики

Название Авторы DOI Год Абстракт
What Video Games Have to Teach Us About Learning and Literacy. Second Edition Gee, James Paul
The Art of Game Design: A Book of Lenses Schell, Jesse
Game Design Workshop: A Playcentric Approach to Creating Innovative Games Fullerton, Tracy; Swain, Christopher; Hoffman, Steven
Good video games + good learning: collected essays on video games, learning, and literacy Gee, James Paul
Digital Game-Based Learning Prensky, Marc
Augmented Learning: Research and Design of Mobile Educational Games Klopfer, Eric
Scratch Programming for Teens Ford, J.L.
Fans, bloggers, and gamers: exploring participatory culture Jenkins, Henry
Serious Games: Mechanisms and Effects Ritterfeld, Ute; Cody, Michael J.; Vorderer, Peter
"Don't bother me Mom, I'm learning!": how computer and video games are preparing your kids for twenty-first century success and how you can help! Prensky, Marc
Games and simulations in online learning: research and development frameworks Gibson, David; Aldrich, Clark; Prensky, Marc
Scratch 1.4: Beginner's Guide Badger, Michael
Game Programming for Teens Sethi, Maneesh
Creativity challenges and opportunities in social computing Fischer, Gerhard; Jennings, Pamela; Maher, Mary Lou; Resnick, Mitchel; Shneiderman, Ben 10.1145/1520340.1520470
Why it works (when it works): success factors in online creative collaboration Luther, Kurt; Caine, Kelly; Ziegler, Kevin; Bruckman, Amy 10.1145/1880071.1880073
m-Science: Sensing, Computing and Dissemination Canessa E., Zennaro M.,
Alice 2.0: introductory concepts and techniques Shelly, Gary B.; Cashman, Thomas J.; Herbert, Charles W.
Exploring Wonderland: Java Programming Using Alice and Media Computation Dann, Wanda; Cooper, Stephen; Ericson, Barbara
Open Simulator: School Quick Start Guide: First Edition: June 2011 Ph.D, David W. Deeds,
Climbing to understanding: lessons from an experimental learning environment for adjudicated youth Cavallo, David; Papert, Seymour; Stager, Gary
Computationally-rich constructionism and at-risk learners Stager, Gary S.
Affective Learning — A Manifesto Picard, R. W.; Papert, S.; Bender, W.; Blumberg, B.; Breazeal, C.; Cavallo, D.; Machover, T.; Resnick, M.; Roy, D.; Strohecker, C. 10.1023/B:BTTJ.0000047603.37042.33
FEATURE: Empowering kids to create and share programmable media Monroy-Hernández, Andrés; Resnick, Mitchel 10.1145/1340961.1340974
Scratch: creating and sharing interactive media Brennan, Karen; Hernández, Andrés Monroy; Resnick, Mitchel
Personal Dynamic Media Kay, A.; Goldberg, A. 10.1109/C-M.1977.217672
Wicked games: on the design of ethical gameplay Sicart, Miguel
Designing Online Environments for Expert/Novice Collaboration Zagal, José P.; Bruckman, Amy 10.1177/1354856510375141
The Scratch Programming Language and Environment Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn 10.1145/1868358.1868363
The dynabook: past, present, and future Kay, A.; Goldberg, A.
The Art of human-computer interface design Laurel, Brenda; Mountford, S. Joy
Leadership in online creative collaboration Luther, Kurt; Bruckman, Amy 10.1145/1460563.1460619
Alice, Greenfoot, and Scratch – A Discussion Utting, Ian; Cooper, Stephen; Kölling, Michael; Maloney, John; Resnick, Mitchel 10.1145/1868358.1868364
Constructionism in practice: designing, thinking, and learning in a digital world Kafai, Yasmin B.; Resnick, Mitchel
Adventures in modeling: exploring complex, dynamic systems with StarLogo Colella, Vanessa Stevens; Klopfer, Eric; Resnick, Mitchel
Predicting successful completion of online collaborative animation projects Luther, Kurt; Ziegler, Kevin; Caine, Kelly E.; Bruckman, Amy 10.1145/1640233.1640316
The writers' workshop for youth programmers: digital storytelling with scratch in middle school classrooms Burke, Quinn; Kafai, Yasmin B. 10.1145/2157136.2157264
The Computer Clubhouse: constructionism and creativity in youth communities Kafai, Yasmin B.; Peppler, Kylie A.; Chapman, Robbin N.
Teaching digital natives: partnering for real learning Prensky, Marc
Guidelines for game-based learning Dondi, Maja Pivec Anni Koubek Claudio
Informatics education - supporting computational thinking: Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008 : proceedings Sysło, Maciej M.
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Jenkins, Henry
Textual poachers: television fans & participatory culture Jenkins, Henry
Convergence Culture: Where Old and New Media Collide Jenkins, Henry
Computers as theatre Laurel, Brenda
Learning to program with Alice Dann, Wanda P.; Cooper, Stephen; Pausch, Randy
A survey of visual, mixed, and augmented reality gaming Thomas, Bruce H. 10.1145/2381876.2381879
A Japanese View of Nature: The World of Living Things Imanishi, Kinji; Asquith, Pamela J.
Towards minimalist game design Nealen, Andy; Saltsman, Adam; Boxerman, Eddy 10.1145/2159365.2159371
Productive play: participation and learning in digital game environments Galarneau, L.
Go: An Asian Paradigm for Business Strategy Miura, Yasuyuki
Го и восточная бизнес-стратегия Ясуюки, Миура
Serious games El Ssaddik, Abdulmotaleb 10.1145/2072298.2072381
Design Research: Methods and Perspectives Laurel, Brenda
Beyond Fun Bogost, Ian
Persuasive Games: The Expressive Power of Videogames Bogost, Ian
Gamification: Using Game Mechanics to Enhance eLearning Raymer, Rick 10.1145/2025356.2031772
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete Reeves, Byron; Read, J. Leighton
Playing to learn game design skills in a game context Gee, James Paul; Hayes, Elisabeth; Torres, Robert J.; Games, Ivan Alex; Squire, Kurt; Salen, Katie
Rules of Play: Game Design Fundamentals Salen, Katie; Zimmerman, Eric
The Power of Play in Knowledge Management Qi, Yan; Meloche, Joseph 10.1109/NISS.2009.207
The development of telecommunications: the outcome of an ecology of games Dutton, William H.; Makinen, Helena 10.1016/0378-7206(87)90049-8
A tale of two online communities: fostering collaboration and creativity in scientists and children Aragon, Cecilia R.; Poon, Sarah S.; Monroy-Hernández, Andrés; Aragon, Diana 10.1145/1640233.1640239
A critical assessment of hypertext systems Fischer, G.; Weyer, S.; Jones, W. P.; Kay, A. C.; Kintsch, W. 10.1145/57167.57205
"The computer revolution", "computer science", and "software engineering" haven't happened yet Kay, Alan 10.1145/1017753.1017758
Gamification at Work: Designing Engaging Business Software Kumar, Janaki Mythily; Herger, Mario
Moose crossing: construction, community, and learning in a networked virtual world for kids Bruckman, Amy Susan
A Japanese View of Nature: The World of Living Things by Kinji Imanishi Imanishi, Kinji
Revealing the elephant: The use and misuse of computers in education Kay, Alan
Scratch: programming for all Resnick, Mitchel; Maloney, John; Monroy-Hernández, Andrés; Rusk, Natalie; Eastmond, Evelyn; Brennan, Karen; Millner, Amon; Rosenbaum, Eric; Silver, Jay; Silverman, Brian; Kafai, Yasmin 10.1145/1592761.1592779
Modeling the Astronomical Kanipe, Jeff 10.1145/1735223.1735230
Analysis of Social Gameplay Macros in the Foldit Cookbook Cooper, Seth; Khatib, Firas; Makedon, Ilya; Lu, Hao; Barbero, Janos; Baker, David; Fogarty, James; Popović, Zoran; players, Foldit 10.1145/2159365.2159367
A Framework for Scientific Discovery Through Video Games Cooper, Seth
Programming for Fun: MUDs as a Context for Collaborative Learning. Bruckman, Amy
Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences Aldrich, Clark
The Book of Scratch: Learn to Program the Fun Way Abrams, Howard; Barringer, Matt
Мастер игры в го Кавабата, Ясунари
Agents for Games and Simulations: Trends in Techniques, Concepts and Design Dignum, Frank
A Personal Computer for Children of All Ages Kay, Alan C. 10.1145/800193.1971922
On the methods of long-distance control: vessels, navigation and the Portuguese route to India Law, John 10.1111/j.1467-954X.1984.tb00114.x
Геймификация научных исследований Быков, ЕВГЕНИЙ
Workifying games: successfully engaging african american gamers with computer science DiSalvo, Betsy; Guzdial, Mark; Meadows, Charles; Perry, Ken; McKlin, Tom; Bruckman, Amy 10.1145/2445196.2445292
Looking Glass Kelleher, Caitlin 10.1145/2676723.2691873
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing Repenning, Alexander; Ambach, James 10.1145/1120212.1120231
Game Kits: Metadesign Considerations on Game Modding for Learning Yiannoutsou, Nikoleta; Kynigos, Chronis 10.1145/2930674.2936000
Playing together beats playing apart, especially for girls Inkpen, Kori; Booth, Kellogg S.; Klawe, Maria; Upitis, Rena
Can educational be fun Bruckman, Amy
Introduction to LogoWorks Minsky, Marvin
The ABCs of How We Learn: 26 Scientifically Proven Approaches, How They Work, and When to Use Them Schwartz, Daniel L.; Tsang, Jessica M.; Blair, Kristen P.
Contextualized Approaches to Introductory Computer Science: The Key to Making Computer Science Relevant or Simply Bait and Switch? Kay, Jennifer S. 10.1145/1953163.1953219
Toque: designing a cooking-based programming language for and with children Tarkan, Sureyya; Sazawal, Vibha; Druin, Allison; Golub, Evan; Bonsignore, Elizabeth M.; Walsh, Greg; Atrash, Zeina 10.1145/1753326.1753692
Approaches to managing deviant behavior in virtual communities Bruckman, Amy; Curtis, Pavel; Figallo, Cliff; Laurel, Brenda 10.1145/259963.260231
The Construction Zone: Working for Cognitive Change in School Newman, Denis; Griffin, Peg; Cole, Michael
Literacy and Education Gee, James Paul
Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human Gee, James Paul
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete Reeves, Byron; Read, J. Leighton
Playing to learn game design skills in a game context Gee, James Paul; Hayes, Elisabeth; Torres, Robert J.; Games, Ivan Alex; Squire, Kurt; Salen, Katie
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing Repenning, Alexander; Ambach, James 10.1145/1120212.1120231
AgentCubes: Enabling 3D creativity by addressing cognitive and affective programming challenges Repenning; Smith, Corrina; Owen, Robert; Nadia Repenning
AgentCubes: Raising the ceiling of end-user development in education through incremental 3D Repenning, Alexander; Ioannidou, Andri
What video games have to teach us about learning and literacy Gee, James Paul
Teaching how to teach computational thinking Lamprou, Anna; Repenning, Alexander 10.1145/3197091.3197120
Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program Williams, Mia Kim; Farber, Matthew
Nurturing Affinity Spaces and Game-Based Learning Gee, James Paul; Hayes, Elisabeth
A Systems Theory of Multimodality Gee, James 10.17345/ute.2018.2.2489
Computing Creativity: Divergence in Computational Thinking Bennett, Vicki E.; Koh, KyuHan; Repenning, Alexander 10.1145/2445196.2445302
Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction Nickerson, Hilarie; Brand, Catharine; Repenning, Alexander 10.1145/2787622.2787720
Computing Indicators of Creativity Koh, Kyu Han; Bennett, Vicki; Repenning, Alexander 10.1145/2069618.2069694
Is Drawing Video Game Characters in an Hour of Code Activity a Waste of Time? Basawapatna, Ashok; Repenning, Alexander; Savignano, Mark; Manera, Josiane; Escherle, Nora; Repenning, Lorenzo 10.1145/3197091.3197136
Retention of Flow: Evaluating a Computer Science Education Week Activity Repenning, Alexander; Basawapatna, Ashok; Assaf, Dorit; Maiello, Carmine; Escherle, Nora 10.1145/2839509.2844597
Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools Repenning, Alexander; Webb, David; Ioannidou, Andri 10.1145/1734263.1734357
Early Validation of Computational Thinking Pattern Analysis Koh, Kyu Han; Nickerson, Hilarie; Basawapatna, Ashok; Repenning, Alexander 10.1145/2591708.2591724
Conversational Programming: Exploring Interactive Program Analysis Repenning, Alexander 10.1145/2509578.2509591
CS Education Re-Kindles Creativity in Public Schools Bennett, Vicki E.; Koh, Kyu Han; Repenning, Alexander 10.1145/1999747.1999800
Employing Retention of Flow to Improve Online Tutorials Basawapatna, Ashok; Repenning, Alexander 10.1145/3017680.3017799
The Zones of Proximal Flow: Guiding Students through a Space of Computational Thinking Skills and Challenges Basawapatna, Ashok R.; Repenning, Alexander; Koh, Kyu Han; Nickerson, Hilarie 10.1145/2493394.2493404
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Horses, Ian Her Many; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia 10.1145/2700517
Will It Stick? Exploring the Sustainability of Computational Thinking Education through Game Design Koh, Kyu Han; Repenning, Alexander; Nickerson, Hilarie; Endo, Yasko; Motter, Pate 10.1145/2445196.2445372
Explicative programming Repenning, Alexander; Basawapatna, Ashok 10.1145/3486642
The Zones of Proximal Flow Tutorial: Designing Computational Thinking Cliffhangers Basawapatna, Ashok; Repenning, Alexander; Savignano, Mark 10.1145/3287324.3287361
Scale or fail Repenning, Alexander 10.1145/3199603
Games/Hypertext Millard, David E.
Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis Tang, Jian; Zhang, Ping 10.1145/3265689.3265695
Designing for immediate play Pichlmair, Martin; Mech, Lena; Sicart, Miguel 10.1145/3102071.3102075
Interweaving Digital Literacy with Computational Thinking George-Reyes, Carlos Enrique; Rocha Estrada, Francisco Javier; Glasserman-Morales, Leonardo David 10.1145/3486011.3486412
Computational Thinking At Primary School: Didactical and Psychological Aspects Moschella, Marialaura 10.1145/3304221.3325599
Understanding Collaborative Computational Thinking Chowdhury, Bushra 10.1145/2787622.2787736
Psychometric computational thinking test Santisteban, Julio; Santisteban-Muñoz, Jennifer 10.1145/3197091.3205823
Digital Educational Games: Methodologies for Evaluating the Impact of Game Type Heintz, Stephanie; Law, Effie L.-C. 10.1145/3177881
Teaching on a budget: agents advising agents in reinforcement learning Torrey, Lisa; Taylor, Matthew
Multi-task learning in Atari video games with emergent tangled program graphs Kelly, Stephen; Heywood, Malcolm I. 10.1145/3071178.3071303
Metadata for Educational Games in Online Repositories Freire, Manuel; Fernández-Manjón, Baltasar 10.1145/2662253.2662344
A systematic literature review of empirical evidence on computer games and serious games Connolly, Thomas M.; Boyle, Elizabeth A.; MacArthur, Ewan; Hainey, Thomas; Boyle, James M. 10.1016/j.compedu.2012.03.004
The Game Genre Map: A Revised Game Classification Heintz, Stephanie; Law, Effie Lai-Chong 10.1145/2793107.2793123
Digital Educational Games: Methodologies for Evaluating the Impact of Game Type Heintz, Stephanie Alexandra
Towards A Comprehensive Serious Educational Games' Ontology Elfotouh, Ahmed M. Abou; Nasr, Eman S.; Gheith, Mervat H. 10.1145/3178298.3178304
World of Warcraft Samia, Matt; Abeyta, Scott 10.1145/1086057.1086167
Measuring cooperative gameplay pacing in World of Warcraft Ashton, Martin; Verbrugge, Clark 10.1145/2159365.2159376
Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games Heintz, Stephanie; Law, Effie Lai-Chong
A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy Laporte, Lieve; Zaman, Bieke 10.1016/j.entcom.2017.12.005
MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments Stefanidi, Evropi; Arampatzis, Dimitrios; Leonidis, Asterios; Korozi, Maria; Antona, Margherita; Papagiannakis, George
Learning Models in Educational Game Interactions: A Review Akhrian Syahidi, Aulia; Supianto, Afif; Hirashima, Tsukasa; Tolle, Herman 10.14710/ijee.3.1.11-29
A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang 10.1111/bjet.13062
Repertory Grid Technique in a participatory design of games for older people Fonseca, Guilherme; Duque, Ezequiel M.; Silva, Rômulo B.; Ishitani, Lucila 10.5753/jis.2022.2114
What video game genres are teaching us Gose, Edward
Scalable game design and the development of a checklist for getting computational thinking into public schools Repenning, Alexander; Webb, David; Ioannidou, Andri
Principles of Computational Thinking Tools Repenning, Alexander; Basawapatna, Ashok R.; Escherle, Nora A.
An exploration in the space of mathematics educations Papert, Seymour
Defining Computational Thinking for Mathematics and Science Classrooms Weintrop, David; Beheshti, Elham; Horn, Michael; Orton, Kai; Jona, Kemi; Trouille, Laura; Wilensky, Uri 10.1007/s10956-015-9581-5
Usable live programming McDirmid, Sean 10.1145/2509578.2509585
Games, learning, and society: Learning and meaning in the digital age Steinkuehler, Constance; Squire, Kurt; Barab, Sasha
Encouraging collaboration and building community in online asynchronous professional development: Designing for social capital Yoon, Susan A.; Miller, Katherine; Richman, Thomas; Wendel, Daniel; Schoenfeld, Ilana; Anderson, Emma; Shim, Jooeun
The Simulation Cycle: Combining Games, Simulations, Engineering and Science Using StarLogo TNG Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose 10.2304/elea.2009.6.1.71
Learning Science Through Coding: An Investigation Into the Design of a Domain Specific Modeling Experience Anderson, Emma; Wendel, Daniel
Towards the automatic recognition of computational thinking for adaptive visual language learning Koh, Kyu Han; Basawapatna, Ashok; Bennett, Vicki; Repenning, Alexander
A Sensational View of Human Learning, Thinking, and Language Gee, James Paul; Zhang, Qing Archer
Thinking, Learning, and Reading: The Situated Sociocultural Mind Gee, James Paul
Methods, Theories, and Tools: Why There are No Methodologists Per Se. Gee, James Paul
Literacies of play: Blazing the trail, unchartered territories, and hurrying up–# Teamlav’s interview with James Paul Gee Mora, Raúl Alberto; Gee, James Paul; Hernandez, Michael; Castaño, Sebastián; Orrego, Tyrone Steven; Ramírez, Daniel
Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee Mora, Raúl Alberto; Gee, James Paul; Hernandez, Michael; Castaño, Sebastián; Orrego, Tyrone Steven; Ramírez, Daniel
Gamify your classroom: A field guide to game-based learning Farber, Matthew
Effects of a Digital Game-Based Course in Building Adolescents’ Knowledge and Social-Emotional Competencies Mukund, Vignesh; Sharma, Mayank; Srivastva, Anurati; Sharma, Robin; Farber, Matthew; Chatterjee Singh, Nandini 10.1089/g4h.2021.0138
A systematic literature review of ‘empathy’ and ‘games’ Schrier, Karen; Farber, Matthew 10.1386/jgvw_00036_1
Gaming Literacy and Its Potential for Teaching Social and Emotional Learning to Adolescent Children Farber, Matthew
Why serious games are not chocolate-covered broccoli Farber, M.
Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program Williams, Mia Kim; Farber, Matthew
GGJ-next: The global game jam for youth Arya, Ali; Gold, Susan; Farber, Matthew; Miklasz, Kevin
Game-based learning in action: How an expert affinity group teaches with games Farber, Matthew