Ants/Clone01: различия между версиями

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  * [[Ants]]
  * [[Ants]]
<netlogo model="Ants" />
<netlogo model="AntsClone02" />


== Код  ==
== Код  ==


== Код ==
 


=== Пример 1 ===
=== Пример 1 ===


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<syntaxhighlight lang="lisp">
to circle
to circle
   layout-circle turtles max-pxcor - 2
   layout-circle turtles max-pxcor - 2
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;; ВАРИАНТ 1!!
== ВАРИАНТ 1!! ==
 
=== Память муравьев по координатам ===
=== Память муравьев по координатам ===


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globals [
globals [
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;; ВАРИАНТ 2!!
;; ============================================
;; Память как второй тип феромона (индивидуальный след)
;; ============================================


globals [
globals [
   food-source-number
   total-food-count
  food-in-nest
   food-history-list
   food-in-nest-history
   chemical-history-list
   chemical-history
]
]


patches-own [
patches-own [
   chemical           ; коллективный феромон
   chemical-amount
   memory-pheromone   ; индивидуальный феромон (память)
   food-amount
   food
   is-nest?
   food-source-number
   nest-scent-value
  nest?
   food-source-id
]
]


turtles-own [
turtles-own [
   chemical
   chemical-carrying
   food
   food-carrying
   has-memory?        ; флаг: есть ли у муравья активная память
   energy-level
  memory-list
]
]
;; ============================================
;; ИНИЦИАЛИЗАЦИЯ
;; ============================================


to setup
to setup
   ca
   clear-all
   set-default-shape turtles "bug"
   set-default-shape turtles "bug"
   ask patch 0 0 [ set nest? true set pcolor violet ]
   create-turtles population
  create-food-sources
  [ set size 2
   create-ants
    set color red
   set food-in-nest 0
    set chemical-carrying 0
   set food-in-nest-history []
    set food-carrying 0
   set chemical-history []
    set energy-level 200
    set memory-list [] ]
   setup-patches
   set total-food-count 0
   set food-history-list []
   set chemical-history-list []
   reset-ticks
   reset-ticks
end
end


to create-food-sources
to setup-patches
   let number-of-food-sources 4
   ask patches
   set food-source-number number-of-food-sources
   [ setup-nest
  let angle 0
    setup-food
  let radius (max-pxcor - 5)
    recolor-patch ]
   let angle-step 360 / number-of-food-sources
end
   repeat number-of-food-sources [
 
    let xcor radius * cos angle
to setup-nest
    let ycor radius * sin angle
   set is-nest? (distancexy 0 0) < 5
    ask patch xcor ycor [
   set nest-scent-value 200 - distancexy 0 0
      set food 1
      set pcolor green
      set food-source-number angle
    ]
    set angle angle + angle-step
  ]
end
end


to create-ants
to setup-food
   create-turtles 50 [
   if (distancexy (0.6 * max-pxcor) 0) < 5
    setxy 0 0
  [ set food-source-id 1 ]
    set color red
  if (distancexy (-0.6 * max-pxcor) (-0.6 * max-pycor)) < 5
    set chemical 0
  [ set food-source-id 2 ]
    set food 0
  if (distancexy (-0.8 * max-pxcor) (0.8 * max-pycor)) < 5
    set has-memory? false  ; изначально память не активна
  [ set food-source-id 3 ]
    set label ""
  if food-source-id > 0
  ]
  [ set food-amount one-of [1 2] ]
end
end


;; ============================================
to recolor-patch
;; ОСНОВНОЙ ЦИКЛ
  ifelse is-nest?
;; ============================================
  [ set pcolor violet ]
  [ ifelse food-amount > 0
    [ if food-source-id = 1 [ set pcolor cyan ]
      if food-source-id = 2 [ set pcolor sky  ]
      if food-source-id = 3 [ set pcolor blue ] ]
    [ set pcolor scale-color green chemical-amount 0.1 5 ] ]
end


to go
to go
   if all? turtles [food = 1] [ stop ]
   ask turtles
  ask turtles [
  [ if who >= ticks [ stop ]
     if nest? and food = 1 [ drop-food ]
    set energy-level energy-level - 1
     if not nest? [ move ]
     if energy-level <= 0 [ die ]
     if food-here > 0 and food = 0 [ pick-up-food ]
     ifelse color = red
     if not nest? [ lay-chemicals ]
     [ look-for-food ]
  ]
     [ return-to-nest ]
 
    wiggle
  ;; Обычный феромон
    fd 1 ]
   diffuse chemical 0.5
   diffuse chemical-amount (diffusion-rate / 100)
   ask patches [
   ask patches
    set chemical chemical * 0.95
  [ set chemical-amount chemical-amount * (100 - evaporation-rate) / 100
     if chemical < 0.01 [ set chemical 0 ]
     recolor-patch ]
   ]
  forget-stale-memory
 
  tick
  ;; Память-феромон (испаряется и диффундирует)
end
   if use-memory? [
 
     diffuse memory-pheromone 0.5
to return-to-nest
     ask patches [
  ifelse is-nest?
       set memory-pheromone memory-pheromone * (100 - memory-evaporation) / 100
  [ set color red
       if memory-pheromone < 0.05 [ set memory-pheromone 0 ]
    set food-carrying 0
    set energy-level energy-level + 100
    set total-food-count total-food-count + 1
    rt 180 ]
   [ set chemical-carrying chemical-carrying + 60
    set chemical-amount chemical-amount + 60
    uphill-nest-scent ]
end
 
to look-for-food
   if food-amount > 0
  [ set food-carrying 1
    set color orange + 1
     set food-amount food-amount - 1
    rt 180
     if use-memory? [
       set memory-list lput patch-here memory-list
       if length memory-list > 15 [ set memory-list but-last memory-list ]
     ]
     ]
  ]
    stop ]
    
   if use-memory? and energy-level < memory-threshold and length memory-list > 0 [
  ;; Визуализация
    let memory-agentset patch-set memory-list
  ask patches [
    let closest-patch min-one-of memory-agentset [distance myself]
    if not nest? [
    if closest-patch != nobody [
      ifelse memory-pheromone > 0.1
      face closest-patch
        [ set pcolor scale-color blue memory-pheromone 0 5 ] ; синий = память
      stop
        [ set pcolor scale-color gray chemical 0 10 ]        ; серый = феромон
     ]
     ]
   ]
   ]
    
   if (chemical-amount >= 0.05) and (chemical-amount < 2)
   update-plots
   [ uphill-chemical ]
  tick
end
end


;; ============================================
to uphill-chemical
;; ПАМЯТЬ (ЛОГИКА)
  let scent-ahead chemical-scent-at-angle   0
;; ============================================
   let scent-right chemical-scent-at-angle  45
 
   let scent-left  chemical-scent-at-angle -45
to pick-up-food
   if (scent-right > scent-ahead) or (scent-left > scent-ahead)
   set food 1
   [ ifelse scent-right > scent-left
   set color orange
    [ rt 45 ]
   set label "F"
    [ lt 45 ] ]
   set food-here 0
   ask patch-here [ set food 0 ]
  ;; муравей, нашёдший еду, активирует память
  set has-memory? true
end
end


to drop-food
to uphill-nest-scent
   set food 0
   let scent-ahead nest-scent-at-angle  0
   set color red
   let scent-right nest-scent-at-angle  45
   set label ""
   let scent-left  nest-scent-at-angle -45
   set food-in-nest food-in-nest + 1
   if (scent-right > scent-ahead) or (scent-left > scent-ahead)
  [ ifelse scent-right > scent-left
    [ rt 45 ]
    [ lt 45 ] ]
end
end


to lay-chemicals
to wiggle
   ;; Оставляем обычный феромон
   rt random 40
   ask patch-here [ set chemical chemical + 60 ]
   lt random 40
 
   if not can-move? 1 [ rt 180 ]
  ;; Оставляем феромон-память, если память активна
   if use-memory? and has-memory? [
    ask patch-here [
      set memory-pheromone memory-pheromone + memory-deposit
      if memory-pheromone > 200 [ set memory-pheromone 200 ]
    ]
  ]
end
end


to move
to-report nest-scent-at-angle [angle]
  ;; Сначала пробуем идти по памяти (индивидуальный след)
  let p patch-right-and-ahead angle 1
  if use-memory? and has-memory? [
   if p = nobody [ report 0 ]
    let mem-here memory-pheromone
   report [nest-scent-value] of p
    if mem-here > 0.5 [
      uphill-memory-pheromone
      fd 1
      stop
    ]
   ]
    
  ;; Если памяти нет — обычный феромон
  if chemical > 0.5 [
    uphill-chemical
    fd 1
    stop
  ]
 
  ;; Иначе случайное движение
  fd 1
end
end


to uphill-chemical
to-report chemical-scent-at-angle [angle]
   let best-patch patch-here
   let p patch-right-and-ahead angle 1
  let best-value chemical
   if p = nobody [ report 0 ]
   ask neighbors [
   report [chemical-amount] of p
    if chemical > best-value [
      set best-value chemical
      set best-patch self
    ]
   ]
  if best-patch != patch-here [
    face best-patch
  ]
end
end


to uphill-memory-pheromone
to forget-stale-memory
   let best-patch patch-here
   ask turtles [
  let best-value memory-pheromone
    if length memory-list > 0 [
  ask neighbors [
      let to-forget []
    if memory-pheromone > best-value [
      foreach memory-list [ mem-patch ->
      set best-value memory-pheromone
        if [food-amount] of mem-patch = 0 [
       set best-patch self
          set to-forget lput mem-patch to-forget
        ]
      ]
       foreach to-forget [ forget-patch ->
        set memory-list remove forget-patch memory-list
      ]
     ]
     ]
  ]
  if best-patch != patch-here [
    face best-patch
   ]
   ]
end
end


to update-plots
; Copyright 1997 Uri Wilensky.
  ; заглушка для графиков
; See Info tab for full copyright and license.
end
</syntaxhighlight>

Текущая версия от 13:43, 14 мая 2026

* Ants

Код

Пример 1

to circle
  layout-circle turtles max-pxcor - 2
end


ВАРИАНТ 1!!

Память муравьев по координатам

globals [
  food-source-number
  food-in-nest
  food-in-nest-history
  chemical-history
]

patches-own [
  chemical
  food
  food-source-number
  nest?
]

turtles-own [
  chemical
  food
  memory        ; список запомненных патчей (мест с едой)
]

;; ============================================
;; ИНИЦИАЛИЗАЦИЯ
;; ============================================

to setup
  ca
  set-default-shape turtles "bug"
  ask patch 0 0 [ set nest? true set pcolor violet ]
  create-food-sources
  create-ants
  set food-in-nest 0
  set food-in-nest-history []
  set chemical-history []
  reset-ticks
end

to create-food-sources
  let number-of-food-sources 4
  set food-source-number number-of-food-sources
  let angle 0
  let radius (max-pxcor - 5)
  let angle-step 360 / number-of-food-sources
  repeat number-of-food-sources [
    let xcor radius * cos angle
    let ycor radius * sin angle
    ask patch xcor ycor [
      set food 1
      set pcolor green
      set food-source-number angle
    ]
    set angle angle + angle-step
  ]
end

to create-ants
  create-turtles 50 [
    setxy 0 0
    set color red
    set chemical 0
    set food 0
    set memory []
    set label ""
  ]
end

;; ============================================
;; ОСНОВНОЙ ЦИКЛ
;; ============================================

to go
  if all? turtles [food = 1] [ stop ]
  ask turtles [
    if nest? and food = 1 [ drop-food ]
    if not nest? [ move ]
    if food-here > 0 and food = 0 [ pick-up-food ]
    if not nest? [ lay-chemical ]
  ]
  diffuse chemical 0.5
  ask patches [
    set chemical chemical * 0.95
    if chemical < 0.01 [ set chemical 0 ]
    if not nest? [
      set pcolor scale-color gray chemical 0 10
    ]
  ]
  forget-stale-memory
  update-plots
  tick
end

;; ============================================
;; ПАМЯТЬ (ОСНОВНАЯ ЛОГИКА)
;; ============================================

to pick-up-food
  set food 1
  set color orange
  set label "F"
  set food-here 0
  ask patch-here [ set food 0 set pcolor gray ]
end

to drop-food
  set food 0
  set color red
  set label ""
  set food-in-nest food-in-nest + 1
end

to lay-chemical
  ask patch-here [ set chemical chemical + 60 ]
end

to move
  ; используем память, если энергии мало и есть воспоминания
  if energy < 100 and length memory > 0 [
    let closest-patch min-one-of memory [distance myself]
    if closest-patch != nobody [
      face closest-patch
      fd 1
      stop
    ]
  ]
  ; иначе обычное движение по феромону
  if chemical > 0.5 [
    uphill-chemical
  ]
  fd 1
end

to uphill-chemical
  let best-patch patch-here
  let best-value chemical
  ask neighbors [
    if chemical > best-value [
      set best-value chemical
      set best-patch self
    ]
  ]
  if best-patch != patch-here [
    face best-patch
  ]
end

to forget-stale-memory
  if length memory > 0 [
    let to-remove []
    foreach memory [ mem-patch ->
      if [food] of mem-patch = 0 [
        set to-remove lput mem-patch to-remove
      ]
    ]
    foreach to-remove [ rm-patch ->
      set memory remove rm-patch memory
    ]
  ]
end

to update-plots
  ; заглушка для графиков
end


globals [
  total-food-count
  food-history-list
  chemical-history-list
]

patches-own [
  chemical-amount
  food-amount
  is-nest?
  nest-scent-value
  food-source-id
]

turtles-own [
  chemical-carrying
  food-carrying
  energy-level
  memory-list
]

to setup
  clear-all
  set-default-shape turtles "bug"
  create-turtles population
  [ set size 2
    set color red
    set chemical-carrying 0
    set food-carrying 0
    set energy-level 200
    set memory-list [] ]
  setup-patches
  set total-food-count 0
  set food-history-list []
  set chemical-history-list []
  reset-ticks
end

to setup-patches
  ask patches
  [ setup-nest
    setup-food
    recolor-patch ]
end

to setup-nest
  set is-nest? (distancexy 0 0) < 5
  set nest-scent-value 200 - distancexy 0 0
end

to setup-food
  if (distancexy (0.6 * max-pxcor) 0) < 5
  [ set food-source-id 1 ]
  if (distancexy (-0.6 * max-pxcor) (-0.6 * max-pycor)) < 5
  [ set food-source-id 2 ]
  if (distancexy (-0.8 * max-pxcor) (0.8 * max-pycor)) < 5
  [ set food-source-id 3 ]
  if food-source-id > 0
  [ set food-amount one-of [1 2] ]
end

to recolor-patch
  ifelse is-nest?
  [ set pcolor violet ]
  [ ifelse food-amount > 0
    [ if food-source-id = 1 [ set pcolor cyan ]
      if food-source-id = 2 [ set pcolor sky  ]
      if food-source-id = 3 [ set pcolor blue ] ]
    [ set pcolor scale-color green chemical-amount 0.1 5 ] ]
end

to go
  ask turtles
  [ if who >= ticks [ stop ]
    set energy-level energy-level - 1
    if energy-level <= 0 [ die ]
    ifelse color = red
    [ look-for-food  ]
    [ return-to-nest ]
    wiggle
    fd 1 ]
  diffuse chemical-amount (diffusion-rate / 100)
  ask patches
  [ set chemical-amount chemical-amount * (100 - evaporation-rate) / 100
    recolor-patch ]
  forget-stale-memory
  tick
end

to return-to-nest
  ifelse is-nest?
  [ set color red
    set food-carrying 0
    set energy-level energy-level + 100
    set total-food-count total-food-count + 1
    rt 180 ]
  [ set chemical-carrying chemical-carrying + 60
    set chemical-amount chemical-amount + 60
    uphill-nest-scent ]
end

to look-for-food
  if food-amount > 0
  [ set food-carrying 1
    set color orange + 1
    set food-amount food-amount - 1
    rt 180
    if use-memory? [
      set memory-list lput patch-here memory-list
      if length memory-list > 15 [ set memory-list but-last memory-list ]
    ]
    stop ]
  if use-memory? and energy-level < memory-threshold and length memory-list > 0 [
    let memory-agentset patch-set memory-list
    let closest-patch min-one-of memory-agentset [distance myself]
    if closest-patch != nobody [
      face closest-patch
      stop
    ]
  ]
  if (chemical-amount >= 0.05) and (chemical-amount < 2)
  [ uphill-chemical ]
end

to uphill-chemical
  let scent-ahead chemical-scent-at-angle   0
  let scent-right chemical-scent-at-angle  45
  let scent-left  chemical-scent-at-angle -45
  if (scent-right > scent-ahead) or (scent-left > scent-ahead)
  [ ifelse scent-right > scent-left
    [ rt 45 ]
    [ lt 45 ] ]
end

to uphill-nest-scent
  let scent-ahead nest-scent-at-angle   0
  let scent-right nest-scent-at-angle  45
  let scent-left  nest-scent-at-angle -45
  if (scent-right > scent-ahead) or (scent-left > scent-ahead)
  [ ifelse scent-right > scent-left
    [ rt 45 ]
    [ lt 45 ] ]
end

to wiggle
  rt random 40
  lt random 40
  if not can-move? 1 [ rt 180 ]
end

to-report nest-scent-at-angle [angle]
  let p patch-right-and-ahead angle 1
  if p = nobody [ report 0 ]
  report [nest-scent-value] of p
end

to-report chemical-scent-at-angle [angle]
  let p patch-right-and-ahead angle 1
  if p = nobody [ report 0 ]
  report [chemical-amount] of p
end

to forget-stale-memory
  ask turtles [
    if length memory-list > 0 [
      let to-forget []
      foreach memory-list [ mem-patch ->
        if [food-amount] of mem-patch = 0 [
          set to-forget lput mem-patch to-forget
        ]
      ]
      foreach to-forget [ forget-patch ->
        set memory-list remove forget-patch memory-list
      ]
    ]
  ]
end

; Copyright 1997 Uri Wilensky.
; See Info tab for full copyright and license.