Games (biblio dataset)

Материал из Поле цифровой дидактики
Описание датасета Для поиска использовали ключевые слова: ("computer games" OR "video games" OR "serious games" OR "simulation games" OR "games-based learning" OR mmog OR mmorpg OR mud OR "online games") AND ("computational thinking")
Описание полей
  1. Item Type
  2. Publication Year
  3. Author
  4. Title
  5. Publication Title
  6. ISBN
  7. ISSN
  8. DOI
  9. Url
  10. Abstract Note
  11. Date
  12. Pages
  13. Num Pages
  14. Volume
  15. Publisher
  16. Place
  17. Language
Форматы данных CSV
Область знаний Информатика, Мобильное обучение
Веб-сайт - ссылка на датасет http://www.uic.unn.ru/pustyn/data-sets/digida/Games Zotero.csv
Примеры использования датасета
Год создания датасета 2022

VOSviewer - https://app.vosviewer.com/?json=https://drive.google.com/uc?id=1d4pWpQTBEwa5BPtnfUxwKoqNsnRtPsMQ



Данные в вики

Название Авторы Year DOI
What Video Games Have to Teach Us About Learning and Literacy. Second Edition Gee, James Paul 2014
The Art of Game Design: A Book of Lenses Schell, Jesse 2008
Game Design Workshop: A Playcentric Approach to Creating Innovative Games Fullerton, Tracy; Swain, Christopher; Hoffman, Steven 2008
Good video games + good learning: collected essays on video games, learning, and literacy Gee, James Paul 2007
Digital Game-Based Learning Prensky, Marc 2007
Augmented Learning: Research and Design of Mobile Educational Games Klopfer, Eric 2008
Scratch Programming for Teens Ford, J.L. 2008
Fans, bloggers, and gamers: exploring participatory culture Jenkins, Henry 2006
Serious Games: Mechanisms and Effects Ritterfeld, Ute; Cody, Michael J.; Vorderer, Peter 2009
"Don't bother me Mom, I'm learning!": how computer and video games are preparing your kids for twenty-first century success and how you can help! Prensky, Marc 2006
Games and simulations in online learning: research and development frameworks Gibson, David; Aldrich, Clark; Prensky, Marc 2007
Scratch 1.4: Beginner's Guide Badger, Michael 2009
Game Programming for Teens Sethi, Maneesh 2003
Creativity challenges and opportunities in social computing Fischer, Gerhard; Jennings, Pamela; Maher, Mary Lou; Resnick, Mitchel; Shneiderman, Ben 2009 10.1145/1520340.1520470
Why it works (when it works): success factors in online creative collaboration Luther, Kurt; Caine, Kelly; Ziegler, Kevin; Bruckman, Amy 2010 10.1145/1880071.1880073
m-Science: Sensing, Computing and Dissemination Canessa E., Zennaro M.,
Alice 2.0: introductory concepts and techniques Shelly, Gary B.; Cashman, Thomas J.; Herbert, Charles W. 2006
Exploring Wonderland: Java Programming Using Alice and Media Computation Dann, Wanda; Cooper, Stephen; Ericson, Barbara 2009
Open Simulator: School Quick Start Guide: First Edition: June 2011 Ph.D, David W. Deeds,
Climbing to understanding: lessons from an experimental learning environment for adjudicated youth Cavallo, David; Papert, Seymour; Stager, Gary 2004
Computationally-rich constructionism and at-risk learners Stager, Gary S. 2002
Affective Learning — A Manifesto Picard, R. W.; Papert, S.; Bender, W.; Blumberg, B.; Breazeal, C.; Cavallo, D.; Machover, T.; Resnick, M.; Roy, D.; Strohecker, C. 2004 10.1023/B:BTTJ.0000047603.37042.33
FEATURE: Empowering kids to create and share programmable media Monroy-Hernández, Andrés; Resnick, Mitchel 2008 10.1145/1340961.1340974
Scratch: creating and sharing interactive media Brennan, Karen; Hernández, Andrés Monroy; Resnick, Mitchel 2009
Personal Dynamic Media Kay, A.; Goldberg, A. 1977 10.1109/C-M.1977.217672
Wicked games: on the design of ethical gameplay Sicart, Miguel 2010
Designing Online Environments for Expert/Novice Collaboration Zagal, José P.; Bruckman, Amy 2010 10.1177/1354856510375141
The Scratch Programming Language and Environment Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn 2010 10.1145/1868358.1868363
The dynabook: past, present, and future Kay, A.; Goldberg, A. 1988
The Art of human-computer interface design Laurel, Brenda; Mountford, S. Joy 1990
Leadership in online creative collaboration Luther, Kurt; Bruckman, Amy 2008 10.1145/1460563.1460619
Alice, Greenfoot, and Scratch – A Discussion Utting, Ian; Cooper, Stephen; Kölling, Michael; Maloney, John; Resnick, Mitchel 2010 10.1145/1868358.1868364
Constructionism in practice: designing, thinking, and learning in a digital world Kafai, Yasmin B.; Resnick, Mitchel 1996
Adventures in modeling: exploring complex, dynamic systems with StarLogo Colella, Vanessa Stevens; Klopfer, Eric; Resnick, Mitchel 2001
Predicting successful completion of online collaborative animation projects Luther, Kurt; Ziegler, Kevin; Caine, Kelly E.; Bruckman, Amy 2009 10.1145/1640233.1640316
The writers' workshop for youth programmers: digital storytelling with scratch in middle school classrooms Burke, Quinn; Kafai, Yasmin B. 2012 10.1145/2157136.2157264
The Computer Clubhouse: constructionism and creativity in youth communities Kafai, Yasmin B.; Peppler, Kylie A.; Chapman, Robbin N. 2009
Teaching digital natives: partnering for real learning Prensky, Marc 2010
Guidelines for game-based learning Dondi, Maja Pivec Anni Koubek Claudio 2004
Informatics education - supporting computational thinking: Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008 : proceedings Sysło, Maciej M. 2008
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Jenkins, Henry 2009
Textual poachers: television fans & participatory culture Jenkins, Henry 1992
Convergence Culture: Where Old and New Media Collide Jenkins, Henry 2008
Computers as theatre Laurel, Brenda 1993
Learning to program with Alice Dann, Wanda P.; Cooper, Stephen; Pausch, Randy 2006
A survey of visual, mixed, and augmented reality gaming Thomas, Bruce H. 2012 10.1145/2381876.2381879
A Japanese View of Nature: The World of Living Things Imanishi, Kinji; Asquith, Pamela J. 2002
Towards minimalist game design Nealen, Andy; Saltsman, Adam; Boxerman, Eddy 2011 10.1145/2159365.2159371
Productive play: participation and learning in digital game environments Galarneau, L. 2007
Go: An Asian Paradigm for Business Strategy Miura, Yasuyuki 1995
Го и восточная бизнес-стратегия Ясуюки, Миура 2005
Serious games El Ssaddik, Abdulmotaleb 2011 10.1145/2072298.2072381
Design Research: Methods and Perspectives Laurel, Brenda 2003
Beyond Fun Bogost, Ian 2008
Persuasive Games: The Expressive Power of Videogames Bogost, Ian 2007
Gamification: Using Game Mechanics to Enhance eLearning Raymer, Rick 2011 10.1145/2025356.2031772
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete Reeves, Byron; Read, J. Leighton 2009
Playing to learn game design skills in a game context Gee, James Paul; Hayes, Elisabeth; Torres, Robert J.; Games, Ivan Alex; Squire, Kurt; Salen, Katie 2008
Rules of Play: Game Design Fundamentals Salen, Katie; Zimmerman, Eric 2003
The Power of Play in Knowledge Management Qi, Yan; Meloche, Joseph 2009 10.1109/NISS.2009.207
The development of telecommunications: the outcome of an ecology of games Dutton, William H.; Makinen, Helena 1987 10.1016/0378-7206(87)90049-8
A tale of two online communities: fostering collaboration and creativity in scientists and children Aragon, Cecilia R.; Poon, Sarah S.; Monroy-Hernández, Andrés; Aragon, Diana 2009 10.1145/1640233.1640239
A critical assessment of hypertext systems Fischer, G.; Weyer, S.; Jones, W. P.; Kay, A. C.; Kintsch, W. 1988 10.1145/57167.57205
"The computer revolution", "computer science", and "software engineering" haven't happened yet Kay, Alan 2004 10.1145/1017753.1017758
Gamification at Work: Designing Engaging Business Software Kumar, Janaki Mythily; Herger, Mario 2013
Moose crossing: construction, community, and learning in a networked virtual world for kids Bruckman, Amy Susan 1997
A Japanese View of Nature: The World of Living Things by Kinji Imanishi Imanishi, Kinji 2002
Revealing the elephant: The use and misuse of computers in education Kay, Alan 1996
Scratch: programming for all Resnick, Mitchel; Maloney, John; Monroy-Hernández, Andrés; Rusk, Natalie; Eastmond, Evelyn; Brennan, Karen; Millner, Amon; Rosenbaum, Eric; Silver, Jay; Silverman, Brian; Kafai, Yasmin 2009 10.1145/1592761.1592779
Modeling the Astronomical Kanipe, Jeff 2010 10.1145/1735223.1735230
Analysis of Social Gameplay Macros in the Foldit Cookbook Cooper, Seth; Khatib, Firas; Makedon, Ilya; Lu, Hao; Barbero, Janos; Baker, David; Fogarty, James; Popović, Zoran; players, Foldit 2011 10.1145/2159365.2159367
A Framework for Scientific Discovery Through Video Games Cooper, Seth 2014
Programming for Fun: MUDs as a Context for Collaborative Learning. Bruckman, Amy 1994
Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences Aldrich, Clark 2005
The Book of Scratch: Learn to Program the Fun Way Abrams, Howard; Barringer, Matt 2011
Мастер игры в го Кавабата, Ясунари 2009
Agents for Games and Simulations: Trends in Techniques, Concepts and Design Dignum, Frank 2010
A Personal Computer for Children of All Ages Kay, Alan C. 1972 10.1145/800193.1971922
On the methods of long-distance control: vessels, navigation and the Portuguese route to India Law, John 1984 10.1111/j.1467-954X.1984.tb00114.x
Геймификация научных исследований Быков, ЕВГЕНИЙ 2015
Workifying games: successfully engaging african american gamers with computer science DiSalvo, Betsy; Guzdial, Mark; Meadows, Charles; Perry, Ken; McKlin, Tom; Bruckman, Amy 2013 10.1145/2445196.2445292
Looking Glass Kelleher, Caitlin 2015 10.1145/2676723.2691873
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing Repenning, Alexander; Ambach, James 1997 10.1145/1120212.1120231
Game Kits: Metadesign Considerations on Game Modding for Learning Yiannoutsou, Nikoleta; Kynigos, Chronis 2016 10.1145/2930674.2936000
Playing together beats playing apart, especially for girls Inkpen, Kori; Booth, Kellogg S.; Klawe, Maria; Upitis, Rena 1995
Can educational be fun Bruckman, Amy 1999
Introduction to LogoWorks Minsky, Marvin 1986
The ABCs of How We Learn: 26 Scientifically Proven Approaches, How They Work, and When to Use Them Schwartz, Daniel L.; Tsang, Jessica M.; Blair, Kristen P. 2016
Contextualized Approaches to Introductory Computer Science: The Key to Making Computer Science Relevant or Simply Bait and Switch? Kay, Jennifer S. 2011 10.1145/1953163.1953219
Toque: designing a cooking-based programming language for and with children Tarkan, Sureyya; Sazawal, Vibha; Druin, Allison; Golub, Evan; Bonsignore, Elizabeth M.; Walsh, Greg; Atrash, Zeina 2010 10.1145/1753326.1753692
Approaches to managing deviant behavior in virtual communities Bruckman, Amy; Curtis, Pavel; Figallo, Cliff; Laurel, Brenda 1994 10.1145/259963.260231
The Construction Zone: Working for Cognitive Change in School Newman, Denis; Griffin, Peg; Cole, Michael 1989
Literacy and Education Gee, James Paul 2014
Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human Gee, James Paul 2017
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete Reeves, Byron; Read, J. Leighton 2009
Playing to learn game design skills in a game context Gee, James Paul; Hayes, Elisabeth; Torres, Robert J.; Games, Ivan Alex; Squire, Kurt; Salen, Katie 2008
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing Repenning, Alexander; Ambach, James 1997 10.1145/1120212.1120231
AgentCubes: Enabling 3D creativity by addressing cognitive and affective programming challenges Repenning; Smith, Corrina; Owen, Robert; Nadia Repenning 2012
AgentCubes: Raising the ceiling of end-user development in education through incremental 3D Repenning, Alexander; Ioannidou, Andri 2006
What video games have to teach us about learning and literacy Gee, James Paul 2004
Teaching how to teach computational thinking Lamprou, Anna; Repenning, Alexander 2018 10.1145/3197091.3197120
Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program Williams, Mia Kim; Farber, Matthew 2020
Nurturing Affinity Spaces and Game-Based Learning Gee, James Paul; Hayes, Elisabeth 2012
A Systems Theory of Multimodality Gee, James 2018 10.17345/ute.2018.2.2489
Computing Creativity: Divergence in Computational Thinking Bennett, Vicki E.; Koh, KyuHan; Repenning, Alexander 2013 10.1145/2445196.2445302
Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction Nickerson, Hilarie; Brand, Catharine; Repenning, Alexander 2015 10.1145/2787622.2787720
Computing Indicators of Creativity Koh, Kyu Han; Bennett, Vicki; Repenning, Alexander 2011 10.1145/2069618.2069694
Is Drawing Video Game Characters in an Hour of Code Activity a Waste of Time? Basawapatna, Ashok; Repenning, Alexander; Savignano, Mark; Manera, Josiane; Escherle, Nora; Repenning, Lorenzo 2018 10.1145/3197091.3197136
Retention of Flow: Evaluating a Computer Science Education Week Activity Repenning, Alexander; Basawapatna, Ashok; Assaf, Dorit; Maiello, Carmine; Escherle, Nora 2016 10.1145/2839509.2844597
Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools Repenning, Alexander; Webb, David; Ioannidou, Andri 2010 10.1145/1734263.1734357
Early Validation of Computational Thinking Pattern Analysis Koh, Kyu Han; Nickerson, Hilarie; Basawapatna, Ashok; Repenning, Alexander 2014 10.1145/2591708.2591724
Conversational Programming: Exploring Interactive Program Analysis Repenning, Alexander 2013 10.1145/2509578.2509591
CS Education Re-Kindles Creativity in Public Schools Bennett, Vicki E.; Koh, Kyu Han; Repenning, Alexander 2011 10.1145/1999747.1999800
Employing Retention of Flow to Improve Online Tutorials Basawapatna, Ashok; Repenning, Alexander 2017 10.1145/3017680.3017799
The Zones of Proximal Flow: Guiding Students through a Space of Computational Thinking Skills and Challenges Basawapatna, Ashok R.; Repenning, Alexander; Koh, Kyu Han; Nickerson, Hilarie 2013 10.1145/2493394.2493404
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Horses, Ian Her Many; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia 2015 10.1145/2700517
Will It Stick? Exploring the Sustainability of Computational Thinking Education through Game Design Koh, Kyu Han; Repenning, Alexander; Nickerson, Hilarie; Endo, Yasko; Motter, Pate 2013 10.1145/2445196.2445372
Explicative programming Repenning, Alexander; Basawapatna, Ashok 2021 10.1145/3486642
The Zones of Proximal Flow Tutorial: Designing Computational Thinking Cliffhangers Basawapatna, Ashok; Repenning, Alexander; Savignano, Mark 2019 10.1145/3287324.3287361
Scale or fail Repenning, Alexander 2018 10.1145/3199603
Games/Hypertext Millard, David E. 2020
Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis Tang, Jian; Zhang, Ping 2018 10.1145/3265689.3265695
Designing for immediate play Pichlmair, Martin; Mech, Lena; Sicart, Miguel 2017 10.1145/3102071.3102075
Interweaving Digital Literacy with Computational Thinking George-Reyes, Carlos Enrique; Rocha Estrada, Francisco Javier; Glasserman-Morales, Leonardo David 2021 10.1145/3486011.3486412
Computational Thinking At Primary School: Didactical and Psychological Aspects Moschella, Marialaura 2019 10.1145/3304221.3325599
Understanding Collaborative Computational Thinking Chowdhury, Bushra 2015 10.1145/2787622.2787736
Psychometric computational thinking test Santisteban, Julio; Santisteban-Muñoz, Jennifer 2018 10.1145/3197091.3205823
Digital Educational Games: Methodologies for Evaluating the Impact of Game Type Heintz, Stephanie; Law, Effie L.-C. 2018 10.1145/3177881
Teaching on a budget: agents advising agents in reinforcement learning Torrey, Lisa; Taylor, Matthew 2013
Multi-task learning in Atari video games with emergent tangled program graphs Kelly, Stephen; Heywood, Malcolm I. 2017 10.1145/3071178.3071303
Metadata for Educational Games in Online Repositories Freire, Manuel; Fernández-Manjón, Baltasar 2014 10.1145/2662253.2662344
A systematic literature review of empirical evidence on computer games and serious games Connolly, Thomas M.; Boyle, Elizabeth A.; MacArthur, Ewan; Hainey, Thomas; Boyle, James M. 2012 10.1016/j.compedu.2012.03.004
The Game Genre Map: A Revised Game Classification Heintz, Stephanie; Law, Effie Lai-Chong 2015 10.1145/2793107.2793123
Digital Educational Games: Methodologies for Evaluating the Impact of Game Type Heintz, Stephanie Alexandra 2016
Towards A Comprehensive Serious Educational Games' Ontology Elfotouh, Ahmed M. Abou; Nasr, Eman S.; Gheith, Mervat H. 2017 10.1145/3178298.3178304
World of Warcraft Samia, Matt; Abeyta, Scott 2005 10.1145/1086057.1086167
Measuring cooperative gameplay pacing in World of Warcraft Ashton, Martin; Verbrugge, Clark 2011 10.1145/2159365.2159376
Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games Heintz, Stephanie; Law, Effie Lai-Chong 2015
A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy Laporte, Lieve; Zaman, Bieke 2018 10.1016/j.entcom.2017.12.005
MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments Stefanidi, Evropi; Arampatzis, Dimitrios; Leonidis, Asterios; Korozi, Maria; Antona, Margherita; Papagiannakis, George 2020
Learning Models in Educational Game Interactions: A Review Akhrian Syahidi, Aulia; Supianto, Afif; Hirashima, Tsukasa; Tolle, Herman 2021 10.14710/ijee.3.1.11-29
A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang 2021 10.1111/bjet.13062
Repertory Grid Technique in a participatory design of games for older people Fonseca, Guilherme; Duque, Ezequiel M.; Silva, Rômulo B.; Ishitani, Lucila 2022 10.5753/jis.2022.2114
What video game genres are teaching us Gose, Edward 2014
Scalable game design and the development of a checklist for getting computational thinking into public schools Repenning, Alexander; Webb, David; Ioannidou, Andri
Principles of Computational Thinking Tools Repenning, Alexander; Basawapatna, Ashok R.; Escherle, Nora A. 2017
An exploration in the space of mathematics educations Papert, Seymour 1996
Defining Computational Thinking for Mathematics and Science Classrooms Weintrop, David; Beheshti, Elham; Horn, Michael; Orton, Kai; Jona, Kemi; Trouille, Laura; Wilensky, Uri 2016 10.1007/s10956-015-9581-5
Usable live programming McDirmid, Sean 2013 10.1145/2509578.2509585
Games, learning, and society: Learning and meaning in the digital age Steinkuehler, Constance; Squire, Kurt; Barab, Sasha 2012
Encouraging collaboration and building community in online asynchronous professional development: Designing for social capital Yoon, Susan A.; Miller, Katherine; Richman, Thomas; Wendel, Daniel; Schoenfeld, Ilana; Anderson, Emma; Shim, Jooeun 2020
The Simulation Cycle: Combining Games, Simulations, Engineering and Science Using StarLogo TNG Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose 2009 10.2304/elea.2009.6.1.71
Learning Science Through Coding: An Investigation Into the Design of a Domain Specific Modeling Experience Anderson, Emma; Wendel, Daniel 2020
Towards the automatic recognition of computational thinking for adaptive visual language learning Koh, Kyu Han; Basawapatna, Ashok; Bennett, Vicki; Repenning, Alexander 2010
A Sensational View of Human Learning, Thinking, and Language Gee, James Paul; Zhang, Qing Archer 2022
Thinking, Learning, and Reading: The Situated Sociocultural Mind Gee, James Paul 1997
Methods, Theories, and Tools: Why There are No Methodologists Per Se. Gee, James Paul 2021
Literacies of play: Blazing the trail, unchartered territories, and hurrying up–# Teamlav’s interview with James Paul Gee Mora, Raúl Alberto; Gee, James Paul; Hernandez, Michael; Castaño, Sebastián; Orrego, Tyrone Steven; Ramírez, Daniel 2020
Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee Mora, Raúl Alberto; Gee, James Paul; Hernandez, Michael; Castaño, Sebastián; Orrego, Tyrone Steven; Ramírez, Daniel 2020
Gamify your classroom: A field guide to game-based learning Farber, Matthew 2015
Effects of a Digital Game-Based Course in Building Adolescents’ Knowledge and Social-Emotional Competencies Mukund, Vignesh; Sharma, Mayank; Srivastva, Anurati; Sharma, Robin; Farber, Matthew; Chatterjee Singh, Nandini 2022 10.1089/g4h.2021.0138
A systematic literature review of ‘empathy’ and ‘games’ Schrier, Karen; Farber, Matthew 2021 10.1386/jgvw_00036_1
Gaming Literacy and Its Potential for Teaching Social and Emotional Learning to Adolescent Children Farber, Matthew 2021
Why serious games are not chocolate-covered broccoli Farber, M. 2014
Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program Williams, Mia Kim; Farber, Matthew 2020
GGJ-next: The global game jam for youth Arya, Ali; Gold, Susan; Farber, Matthew; Miklasz, Kevin 2019
Game-based learning in action: How an expert affinity group teaches with games Farber, Matthew 2018