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	<id>http://digida.mgpu.ru/index.php?action=history&amp;feed=atom&amp;title=Advanced_Platformer_Tutorial</id>
	<title>Advanced Platformer Tutorial - История изменений</title>
	<link rel="self" type="application/atom+xml" href="http://digida.mgpu.ru/index.php?action=history&amp;feed=atom&amp;title=Advanced_Platformer_Tutorial"/>
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	<updated>2026-05-20T04:38:24Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=13093&amp;oldid=prev</id>
		<title>Patarakin в 14:46, 9 ноября 2023</title>
		<link rel="alternate" type="text/html" href="http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=13093&amp;oldid=prev"/>
		<updated>2023-11-09T14:46:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 17:46, 9 ноября 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Строка 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|FieldActivity=Computational Thinker&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|FieldActivity=Computational Thinker&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Возрастная категория=14&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Возрастная категория=14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Environment=Scratch&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Snap!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Environment=Scratch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;advanced [[platformer]]&amp;#039;&amp;#039;&amp;#039; is a game where the player has to jump on platforms and get to the finish to win. This tutorial shows how to make a static platformer, where the player has to get to a green square to move on to the next level. This features wall jumping, wall detection, ceiling detection, danger detection, implementations of extra gimmicks to the platforming script, and realistic gravity. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This article has &amp;#039;&amp;#039;not&amp;#039;&amp;#039; been entirely finished. The article will be finished in due course.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;advanced [[platformer]]&amp;#039;&amp;#039;&amp;#039; is a game where the player has to jump on platforms and get to the finish to win. This tutorial shows how to make a static platformer, where the player has to get to a green square to move on to the next level. This features wall jumping, wall detection, ceiling detection, danger detection, implementations of extra gimmicks to the platforming script, and realistic gravity. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This article has &amp;#039;&amp;#039;not&amp;#039;&amp;#039; been entirely finished. The article will be finished in due course.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Patarakin</name></author>
	</entry>
	<entry>
		<id>http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=2578&amp;oldid=prev</id>
		<title>Patarakin в 15:28, 1 сентября 2022</title>
		<link rel="alternate" type="text/html" href="http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=2578&amp;oldid=prev"/>
		<updated>2022-09-01T15:28:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 18:28, 1 сентября 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NotUseful&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duplicate of [[How to Make a Basic Platformer]]?&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;March 2021&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scripting Tutorials&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Description=Как создать продвинутый платформер&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Field_of_knowledge=Информатика&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|FieldActivity=Computational Thinker&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Возрастная категория=14&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Environment&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scratch, Snap!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;advanced [[platformer]]&amp;#039;&amp;#039;&amp;#039; is a game where the player has to jump on platforms and get to the finish to win. This tutorial shows how to make a static platformer, where the player has to get to a green square to move on to the next level. This features wall jumping, wall detection, ceiling detection, danger detection, implementations of extra gimmicks to the platforming script, and realistic gravity. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This article has &amp;#039;&amp;#039;not&amp;#039;&amp;#039; been entirely finished. The article will be finished in due course.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;advanced [[platformer]]&amp;#039;&amp;#039;&amp;#039; is a game where the player has to jump on platforms and get to the finish to win. This tutorial shows how to make a static platformer, where the player has to get to a green square to move on to the next level. This features wall jumping, wall detection, ceiling detection, danger detection, implementations of extra gimmicks to the platforming script, and realistic gravity. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This article has &amp;#039;&amp;#039;not&amp;#039;&amp;#039; been entirely finished. The article will be finished in due course.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Patarakin</name></author>
	</entry>
	<entry>
		<id>http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=1808&amp;oldid=prev</id>
		<title>Patarakin: 1 версия импортирована</title>
		<link rel="alternate" type="text/html" href="http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=1808&amp;oldid=prev"/>
		<updated>2022-07-21T08:33:17Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 11:33, 21 июля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Patarakin</name></author>
	</entry>
	<entry>
		<id>http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=1807&amp;oldid=prev</id>
		<title>scratch&gt;-1coder в 19:05, 7 июня 2022</title>
		<link rel="alternate" type="text/html" href="http://digida.mgpu.ru/index.php?title=Advanced_Platformer_Tutorial&amp;diff=1807&amp;oldid=prev"/>
		<updated>2022-06-07T19:05:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NotUseful|Duplicate of [[How to Make a Basic Platformer]]?|date=March 2021}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;advanced [[platformer]]&amp;#039;&amp;#039;&amp;#039; is a game where the player has to jump on platforms and get to the finish to win. This tutorial shows how to make a static platformer, where the player has to get to a green square to move on to the next level. This features wall jumping, wall detection, ceiling detection, danger detection, implementations of extra gimmicks to the platforming script, and realistic gravity. &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This article has &amp;#039;&amp;#039;not&amp;#039;&amp;#039; been entirely finished. The article will be finished in due course.&lt;br /&gt;
&lt;br /&gt;
=Preparation=&lt;br /&gt;
===Variables===&lt;br /&gt;
Make these variables:&lt;br /&gt;
&amp;lt;scratchblocks&amp;gt;&lt;br /&gt;
(x velocity)&lt;br /&gt;
(y velocity)&lt;br /&gt;
(gravity)&lt;br /&gt;
&amp;lt;/scratchblocks&amp;gt;&lt;br /&gt;
===Sprites===&lt;br /&gt;
These sprites are needed:&lt;br /&gt;
* A player sprite (a small but visible shape)&lt;br /&gt;
* A level sprite&lt;br /&gt;
===Blocks===&lt;br /&gt;
Make this block, set to &amp;#039;&amp;#039;&amp;#039;&amp;quot;run without screen refresh&amp;quot;&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&amp;lt;scratchblocks&amp;gt;&lt;br /&gt;
define platform / Jump Height: (J) Acceleration: (A) Friction: (F) Wall Jump X: (W.J.X) Wall Jump Y: (W.J.Y) &lt;br /&gt;
&amp;lt;/scratchblocks&amp;gt;&lt;br /&gt;
in the player sprite.&lt;br /&gt;
=Making the Game=&lt;br /&gt;
==Y-Movement==&lt;br /&gt;
In order to achieve realistic gravity, the player must fall down faster the longer the player is in the air. This can be achieved as shown below:&lt;br /&gt;
&amp;lt;scratchblocks&amp;gt;define platform / Jump Height: (J) Acceleration: (A) Friction: (F) Wall Jump X: (W.J.X) Wall Jump Y: (W.J.Y)&lt;br /&gt;
change [y velocity v] by (gravity) // this changes the value the player moves down by.&lt;br /&gt;
change y by (y velocity) // this changes the player position, based on the y velocity variable.&lt;br /&gt;
&lt;br /&gt;
when gf clicked&lt;br /&gt;
set [y velocity v] to [0]&lt;br /&gt;
go to x: [0] y: [150]&lt;br /&gt;
forever&lt;br /&gt;
platform / Jump Height: () Acceleration: () Friction: () Wall Jump X: () Wall Jump Y: ()&lt;br /&gt;
&amp;lt;/scratchblocks&amp;gt;&lt;br /&gt;
However, the player isn&amp;#039;t colliding with the &amp;quot;level&amp;quot; sprite. Collision scripting is shown below:&lt;br /&gt;
&amp;lt;scratchblocks&amp;gt;define platform / Jump Height: (J) Acceleration: (A) Friction: (F) Wall Jump X: (W.J.X) Wall Jump Y: (W.J.Y)&lt;br /&gt;
change [y velocity v] by (gravity) // this changes the value the player moves down by.&lt;br /&gt;
change y by (y velocity) // this changes the player position, based on the y velocity variable.&lt;br /&gt;
if &amp;lt;touching [level v]&amp;gt; then&lt;br /&gt;
repeat until &amp;lt;not &amp;lt;touching [level v]&amp;gt;&lt;br /&gt;
change y by ((([abs v] of (y velocity))/(y velocity))*[-1]) //this slowly pushes the player out of the collision on the y-axis. &lt;br /&gt;
end&lt;br /&gt;
set [y velocity v] to [0] // this resets the y-speed.&lt;br /&gt;
when gf clicked&lt;br /&gt;
set [y velocity v] to [0]&lt;br /&gt;
go to x: [0] y: [150]&lt;br /&gt;
&amp;lt;/scratchblocks&amp;gt;&lt;br /&gt;
[[Category:Scripting Tutorials|Advanced Platformer]]&lt;/div&gt;</summary>
		<author><name>scratch&gt;-1coder</name></author>
	</entry>
</feed>