How to Make a Dropdown Menu
Материал из Поле цифровой дидактики
Версия от 02:26, 3 июля 2021; scratch>TheTrillion (We do not live during the era of 2.0.)
Making a dropdown menu can be useful for making an animated selection for a project. These can be any shape, size, or color but the coding is the same. This tutorial will teach how to make a dropdown menu.
Setup
To start, create a sprite. Draw a costume however the dropdown is wanted. Here is an example:
Name this costume "closed". Now, duplicate the costume and flip the arrow. Now it should be looking like this:
Now, make more costumes, each one being an option to choose. Create variables called
(position)
(chosen)
(clone #)//make this "for this sprite only"
Make two custom blocks:
open::custom
close::custom
Coding
Make this code: Шаблон:Tip
when gf clicked set [chosen v] to [0] set [position v] to [closed] go to x:(. . .::grey) y:(. . .::grey) //set to whatever position wanted set size to (. . .::grey) % //set to whatever wanted switch costume to (closed v) forever if <<touching (mouse pointer v)?> and <mouse down?>> then if <(position)=[open]> then close::custom wait until <not <mouse down>> end if <(position)=[closed]> then open::custom wait until <not <mouse down>> end end define close if <(position)=[open]> then switch costume to (closed v) broadcast (close v) end define open if <(position)=[closed]> then switch costume to (open v) set [clone # v] to [0] repeat [3] change [clone # v] by [1] create clone of (myself v) end change [clone # v] by [1] end when I start as a clone if <(clone #) = [1]> then switch costume to (option 1 v) glide [0.2] secs to x:(. . .::grey) y:(. . .::grey)//the instructions for what to fill in here are above, marked as a tip else if <(clone #) = [2]> then switch costume to (option 2 v) glide [0.2] secs to x:(. . .::grey) y:(. . .::grey)//the instructions for what to fill in here are above, marked as a tip else if <(clone #) = [3]> then switch costume to (option 3 v) glide [0.2] secs to x:(. . .::grey) y:(. . .::grey)//the instructions for what to fill in here are above, marked as a tip else delete this clone end end end set [position v] to [open] when I receive [close v] if <(clone #) = [1]> then glide [0.2] secs to x:(. . .::grey) y:(. . .::grey)//here, set to the original position (the starting position of the sprite) delete this clone else if <(clone #) = [2]> then glide [0.2] secs to x:(. . .::grey) y:(. . .::grey)//here, set to the original position (the starting position of the sprite) delete this clone else if <(clone #) = [3]> then glide [0.2] secs to x:(. . .::grey) y:(. . .::grey)//here, set to the original position (the starting position of the sprite) delete this clone else delete this clone end end end set [position v] to [closed] set [clone # v] to [0] when I start as a clone wait [0.2] seconds if <touching (mouse pointer v)?> then set [ghost v] effect to [20] if <mouse down?> then if <(clone #) = [1]> then set [chosen v] to [1] broadcast (close v) else if <(clone #) = [2]> then set [chosen v] to [2] broadcast (close v) else if <(clone #) = [3]> then set [chosen v] to [3] broadcast (close v) else delete this clone end end end end else set [ghost v] effect to [0] end when gf clicked if <touching (mouse pointer v)?> then set [ghost v] effect to [20] else set [ghost v] effect to [0] end
Example Project
The following is an example project.
- Dropdown Menu Template on Scratch