Object Repulsion: различия между версиями
Материал из Поле цифровой дидактики
(→Direct Movement Method: block -1) |
Patarakin (обсуждение | вклад) м (1 версия импортирована) |
(нет различий)
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Текущая версия на 11:33, 21 июля 2022
Object Repulsion is the act of repulsing or repelling an object. Listed below are two methods of replicating this effect in Scratch. Шаблон:Tip
Velocity Method
The Velocity Method uses the following scripts to automatically make objects change their X and Y Velocity based upon their position. This script can go into any object that is being repelled. This method is more advanced than the next method, however this method is better in most situations.
when green flag clicked go to x: (0) y: (0) set [y speed v] to (0) set [x speed v] to (0) forever if <([abs v] of (([x position v] of (Sprite1 v)) - ([x position v] of (Sprite2 v)))) < [50]> then if <([x position v] of (Sprite 2 v)) > (x position)> then change [x speed v] by (-0.1) end if <([x position v] of (Sprite 2 v)) < (x position)> then change [x speed v] by (0.1) end end if <([abs v] of (([y position v] of (Sprite1 v)) - ([y position v] of (Sprite2 v)))) < [50]> then if <([y position v] of (Sprite 2 v)) > (y position)> then change [y speed v] by (-0.1) end if <([y position v] of (Sprite 2 v)) < (y position)> then change [y speed v] by (0.1) end end end when green flag clicked forever if on edge, bounce change x by (x speed) change y by (y speed) set [x speed v] to ((0.98) * (x speed)) set [y speed v] to ((0.98) * (y speed)) end
An example can be seen here.
Direct Movement Method
The Direct Movement Method uses the scripts below to move and rotate based on its position. This method is basic, but very effective in doing its job.
when gf clicked go to x: (0) y: (-1) forever if <(distance to [Sprite2 v]) < [50]> then point towards [Sprite2 v] move (-10) steps if on edge, bounce
An example can be seen here.